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IC News

December 13, 2024 After winning the challenge for Wolfbron Bluffs and becoming the fourth Dieudonné to hold the crown, Lazare releases all the members and ends the longest standing pride's reign over the island. After seven years of the Bluffs being held by the same family, it now sits empty, waiting for the next chapter of it's leadership.

December 6, 2024 Death came to a witch hunter after she called for the death of Karsa, with Kvare answering it causing Miaran to fall. Lazare Dieudonné challenges Louve Dieudonné for Wolfbron Bluffs. Snow seems to be falling in the middle of the summer as strange animals show up and offer a tempting meal for those brave enough to jump in.

November 8, 2024 Scorpius has gone missing and in his place Zaahir steps up to take the throne of Andal Oasis. How this change of leadership will shake things up in the lands, only time will tell.

October 11, 2024 Something is happening in the Scorched Wilds. There is a battle raging between a familiar force and an unfamiliar one. What will you do? Help or hinder?

October 1, 2024 Spooky things are happening as the afterlife start walking among the living once again.

September 30, 2024 Louve Dieudonné manages to keep Wolfbron Bluffs in the family. What will happen between the Bluffs and the otherwise peaceful pride of Lorien Plains?

September 20, 2024 Ilarion Rurik challenges for Wolfbron, will the Dieudonné lead pride fall?

September 8, 2024War broke out once again in the Lagoon when a wedding had some uninvited guest arrive. The war results in the most death matches the island has seen at once. The Summit was challenged by Brighid with Talisa answering the call. After many years of the Summit have the same two leaders, the Summit changes hands. What will this mean for the balance of Amaryllis? A witch hunt has started by Luther and Miaran which seems to be turning things on an island that is full of magic.

August 25, 2024 War broke out in the challenge for the Lagoon after Cassius tries to take the Lagoon from Isla. The Cove remains with Miaran. The leadership of the Mire switches from Sigrún hold to Rike when Luther comes back to take his birthland back. Elephants push into the Rainforest and push out the lions there. Soon after Lucifer lays claim to his birthland and takes over the Rainforest.

June 27, 2024 Conflict and tensions rise as prides come head-to-head with one another across Amaryllis - just as Pyrrha and Cassius take the leap to try and claim (or reclaim) their own thrones.

May 24, 2024 Rulers continue to shift, family strife ensues, and, per usual, tensions seems taunt and always lingering on the horizon.

April 24, 2024 Things are rocky within Amaryllis as the Dieudonne clash result in three deaths and forces a shift in the rulership of Firnen Rainforest. With Caladan Cove freshly overturned as well, what will the consequenecss of these events be?

March 30, 2024 The lull has ended as a long standing family, the Dieudonné, launch death matches against their own. The Plains sees a challenge from a new comer, Aphrodite, and the quite pride is pushed into the spotlight.

March 19, 2024 A momentary lull has overtaken the lands of Amaryllis as its inhabitants attempt to find their footing and rebuild after a string of challenges. How long it will last, however, nobody can be quite sure.

February 11, 2024 The Mire has fallen from the Stärke family and is now held by Luther Rike. The change has stirred but the fighting nature of those on the island. The Brook finds a new leader with Icefang and Isla takes over the Lagoon after a storm pushes out the old leader. Reti finds himself the leader of the Hollows after Alexander is hurt. The Oasis finds a new leader in Léonie who is soon tested by Harou.

January 8, 2024 The snow has finally begun to melt anew, which means that the world is slowly returning to the much-anticipated summer season. With the various holiday activities and the other jests put on by Nafasi also coming to a close, it is safe to say that winter is finally over.

December 5th, 2023 Nafasi had pulled a cruel trick and has sent Amaryllis back into a renewed winter season! But it's not all bad, because the lands will also see a handful of holiday-themed events popping up as a result. To make things more interesting, a wayward trio of travlers have also arrived and are facilitating a mass competition between the prides, bands, and rogues -- formally dubbed the Amaryllis Winter Games.

December 2nd, 2023 The spring air brings forth a number of pride challenges. A familiar challenger for the Cove and the Oasis arrive to try to earn what they want. The new leader of the Lagoon is tested in battle as well. What changes will come from the challenges? Who will remain standing and who will find their world turned upside down?

November 27th, 2023 In a challenge between mother and daughter, the leadership of Wolfbron Bluff changes for the first time in 5 IC years.

November 22nd, 2023 Two death matches, one resurrection, and an almost-war later, the lands find themselves in a constant state of turmoil and calamity. Families have been torn apart and endless blood has been spilt; but how is it all going to end?

November 3rd, 2023 The lands stir violently as a death match rages on between Aeistrios Saxe and Morrigan Greyflood. Observers spill into the pit in droves to witness what will no doubt be a historic battle -- and it is clear that this familial fued is far from over, no matter who wins and who dies.

October 12th, 2023 With winter comes the surge of more pride challenges; Ludivine challenges Ryker for Firnen Rainforest and is victorious in her endeavors, meanwhile an outcropping of maims breaks out on the sidelines. In a shocking turn of events Luther returns to challenge Bruno for Ecrosia Mire, will the former heir prove victorious or has Bruno got what it takes to keep his brother's ambitions at bay? This has undoubtedly shaken things up as Bruno declares war against Andal Oasis and Allies in the process!

archive of old in-character news

OOC News

Quick Links - Major Discord Updates & Quick Fire Updates

January 4, 2025 The site is now open! Please read Welcome to 2025! & January Update. Both of these are important and members need to be aware of what is expected and what has changed.

January 2, 2025 The site is now open to OOC accounts and leader accounts to allow the review of the changes. The site will open fully back up on the 4th. Please read Welcome to 2025! & January Update. Both of these are important and members need to be aware of what is expected and what has changed.

December 20, 2024 Our Winter Break has started. Our Advent is still on going. Our site will be closed from Dec 26th - Jan 2nd for updates.

December 1, 2024 Our Winter Events have started!! Please read more here

November 24, 2024 Our Winter Events have been posted! Our Winter break will take place Dec 20th - Jan 6th. Please read more here

November 11, 2024 We have added two more weeks to the BWP! Also be sure to check out our Quick Fire Updates.

October 11, 2024 An important message to our members please take a moment to read it over. We are also launching our Mini-BWP! Echoes in the Ash

October 05, 2024 Check out our Fall update. There are a lot of changes and some fun new things!

October 01, 2024 Halloween has come to Amaryllis in the spring! Check out the Spooky Time Fun we have going on, complete with scavenger hunt and ghostly hauntings! There might even be something going on in the Scorched Wilds, for those brave enough to look.

July 15, 2024 We have released our official summer update/patch. It includes a lot of important information so make sure to read it through!

July 12, 2024 Our summer break is here! Learn more here! It will end on the 26th of July.

July 1, 2024 Our summer break is coming up soon! Learn more here!

June 27, 2024 The June Posting Raffle is coming to a close this weekend, so get your posts and ticket counts in!

May 28, 2024 Our June posting raffle is posted for sign ups! Sign up here. Be sure you vote for your favortie banner! Seasons banner contest voting!

May 23, 2024 The Guidebook has officially been updated with the new trade perks, as per the revamp. Please ensure that you are changing your trades or picking your perks from the pools (if applicable) in this thread.

April 19, 2024 We are entering the next phase of our trade perk revamp and testing with the launch of our soft opening, which includes the new perks going live and changes being able to be made to characters. Please read the thread in its entierty. Additionally, this is a reminder that you have until May 9th to exit your double exp threads!

April 01, 2024 Our Spring Update is a MASSIVE update! New trade perks are annouced, changes to leadership and prides, new ranks, and more! Be sure to read it over! After you are done, be sure to head to member testing to give the new trade perks a test drive!

March 19, 2024 With our site-wide double trade experience event now fully underway, the Admin team would like to bring our official 2024 Site Fundraiser to everyone's attention. We rely on our members to keep the site going, and are offering a wide range of gifts and prizes - please take a look!

March 1, 2024 Our double trade experience fundraiser is open for donations! Please read about the changes made for this time around.

February 13, 2024 It is time for our 2024 Community Check In. This survey covers OOC areas, IC areas, and a few other things that staff are looking to gain insight on. This is very important to us so please take the time to answer the questions. You have until March 11th to finish this survery. Once complete, you can claim an item from the shop or 150xp. More details are in the survey.

January 25, 2024 Site update! Please review some changes to the site here.

January 8, 2024 Happy New Year and welcome back from our site-wide break! We're looking forward to picking things back up, and hope that everyone feels refreshed.

December 2, 2023 Fa la la la la, la la la la! It's finally December, and we all know what that means — holiday events, woohoo! We will also be having a site break December 22nd - Jan 5th.

November 28, 2023 We are looking for input on the trade system revamp. Learn more about it and the raffle here!

archive of old out-of-character news

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Character of the Month
Pair of the Month
Who's Who

Pride Challenges
Olive vs Reti for LP
Rank Challenges
No fights in progress
Claim or Imprisonment Challenges
No fights in progress
Dominance Matches
No fights in progress
Maim Matches
Elaine vs. Tripfire for Minor Maim
Death Matches
No fights in progress
September Y13
Fall
Though the air is still warm and the sun is bright, the summer is beginning to wane and, with it, the humidity has started to die down. It is a welcomed relief for the inhabitants of the jungle, as more moderate weather will mean that the rainforest will not feel quite as stifling, as well as those from the desert, who's early autumn will see calm winds and mild nights. For the rest of the peninsula, the change in seasons will be gradual, hinting towards the colder months that are soon to come.

Map & Calendar


Recent Posts


Site Time
The current time on Amaryllis is:

Credits
The bread and butter

All site-based items on Amaryllis are copywritten to the owners. Characters are copywritten and owned by their creators. Amaryllis is currently owned by Ice and Irish. Themes coded by Dusk. Full credits here.

Fight System
The Basics

All official fights work on a member-run dice system that is integrated into the site. This means that members perform their own dice rolls within fights posts.
  • Each character has their own dice values for "Hits", "Dodges", and "Luck".
    • Modifers (see next tab) from size, age, and trade levels can impact these values.
  • Fights are considered official as soon as fight stats are posted (Round, Challenge Type, etc), even if no fighting has started and must follow the fight Rules (see tab).
  • The dice are strictly an OOC tool used to determine the winner of the fight. They do not have any impact on how your post is written.

  • Please see our supplementary guide on writing fight posts here, and take a look at an example fight here.

You may have fights with pre-planned outcomes that do not use the dice system, but Staff will not intervene in these scenarios and it will impact what trade experience, petals, and awards can be claimed.


How It Works

Every official fight post should include the following information at the bottom:

@Who vs. @Who
Challenge Type
Round # / #
Hits: [roll=#d20]
Dodges: [roll=#d20]
Luck: [roll=#d20]
  • Always try and remember to tag your fight partner!
  • The different challenge types and associated rounds can be found in Fight Types.
  • There are three separate rolls with 20-sided dice per post, per round of the fight. One each for Hits, Dodges, and Luck.
    • Hits: How many hits your character lands. 11 and higher is successful.
    • Dodges: How many attacks your character dodges. 11 and higher is successful.
    • Luck: If you roll a 15 and higher, you receive an extra hit.

Each # in the code above will be replaced with the dice values found in your character's profile

5d20
Hit Roll
3d20
Dodge Roll
5d20
Luck Roll

    • Dice will not be updated mid-fight. Please ensure your dice are correct before you enter into a fight.
      • This means pending dice updates or updates requested after a fight has started cannot be used for fight rolls.
    • A character's IC timeline should be used as a guide for applying wounded rolls and other dice penalties. You can read more about Wounded Rolls here.

At the end of the fight, post in Fight Updates and Staff will tally the results and announce the winner.

  • Fights are tallied by subtracting your dodges from your opponent's hits and vice-versa!


  • Bob:
    Round 1
    Hits: 10 4 11 15
    Dodges: 3 12
    Luck: 6 2 7 11 5
    Round 2
    Hits: 19 13 14 3
    Dodges: 4 7
    Luck: 16 8 1 12 9
    Round 3
    Hits: 7 10 16 6
    Dodges: 12 20
    Luck: 14 18 5 3 11

    Bob's Total: Hits: 6, Dodges: 3, Luck: 2


    Sally:
    Round 1
    Hits: 12 9
    Dodges: 3 11 16
    Luck: 11 10 1 4 6
    Round 2
    Hits: 19 10
    Dodges: 10 12 14
    Luck: 9 5 14 13 2
    Round 3
    Hits: 15 2
    Dodges: 13 10 3
    Luck: 4 16 3 9 8

    Sally's Total: Hits: 3, Dodges: 5, Luck: 1


    Bob's successful hits would be (6 Hits + 2 Luck - 5 Dodges from Sally) = 3

    Sally's successful hits would be (3 Hits + 1 Luck - 3 Dodges from Bob) = 1


    Since Bob has more successful hits, he wins the fight!


  • To be official, the Staff-tallied results must be posted to the thread.
    • For any fights that do not incur a wounded roll (spars, dominance, claims/thefts, rank challenges), you are free continue the thread before the results are posted, if you wish.
      • However, no petals or trade experience can be collected and usergroups cannot be changed until the official results have been posted and your character has exited.
    • Any fights that incur a wounded roll (pride/band challenges, maims, and death matches) must wait for the official results before the thread can continue.
      • Other characters are free to post but they cannot acknowledge the results until either both challengers have posted or 3 OOC days have passed.
      • Death Matches have a few more limitations, so please be sure to read them carefully.

Fight Club

Use of the Fight Club is paused pending discussion/modifications by Sr Staff. You may still submit any fight-related issues via the Fight Club ticket on Discord.

The Fight Club is an OOC site team made up of community members—monitored and assisted by Staff—that helps tally fights and keep things moving.

The purpose of the Fight Club is to help Sr. Staff with tallying fights and reducing limbo.

If you need help with general questions about the fight system, please reach out directly to Staff via the fight Ticket System in Discord.

Number of Dice and Modifiers

The base amount of dice that all characters start with:
  • Hits: 5d20
  • Dodges: 5d20
  • Luck: 5d20

These amounts can change depending on your character’s age, size, any trade modifiers they might have, and whether or not they're a creature (see below for creature dice and modifiers).

  • If your character levels up their trade or ages up, you can request an update to their dice in Trade & Dice Updates.

  • It is your responsibility to keep your character's dice up-to-date.

  • You can see what modifiers your character should have in their profile under the "Stats" tab.

  • Dice Modifiers

    The base dice for all characters are 5 hits, 5 dodges, and 5 luck. The modifiers, below, are personalized to show how a character's dice are impacted by their size, age, and trades. These modifiers reflect the character's official dice and do not include wounded rolls.

    Age Modifiers: -1, -1 (11-13 years)

    Size Modifiers: +1, -1 (Large)

    Master Modifiers:+1 Dodge (Paladin Level 1), +1 Dodge (Paladin Level 4)

    Sub-Master Modifiers: +1 Hit (Ranger Level 1)


Age and Size

The modifiers in this section apply to lion and lion-hybrid characters ONLY. Please see the next section for creature dice!

The numbers you see will either be subtracted from or added to the base dice up above.

  • Larger characters are slow but heavy hitters, whereas smaller characters carry more speed but less power.
  • Younger characters need to grow into their experience and elder characters' strength wanes as they age.
  • Age Hit Dodge
    1 – 4 months -5 -5
    5 – 11 months -3 -3
    1 – 2 years -2 -2
    2 – 4 years -1 -1
    5 – 10 years 0 0
    11 – 13 years -1 -1
    14 years to death -2 -2

    Size Hit Dodge
    Colossal +2 -2
    Large +1 -1
    Medium 0 0
    Small -1 +1
    X-Small & Dwarfism -2 +2



Example: Bob is 2 years old and large in size.
Starting with the base dice amounts of 5d20, his dice will be adjusted accordingly.
  • Bob loses 1 die EACH from his hit and dodge rolls because he is 2 years old, leaving him with:
    • Hits: [roll=4d20]
      Dodges: [roll=4d20]
      Luck: [roll=5d20]
  • But, Bob also gains 1 die to his hit roll and loses 1 die to his dodge roll because he is large in size. Bob’s profile will show the following final dice amounts, which should be used anytime he is in a fight on-site:
    • Hits: [roll=5d20]
      Dodges: [roll=3d20]
      Luck: [roll=5d20]


Creatures

Creatures can participate in the fight system, but they follow a simplified version of the above with their own weight and age modifiers given the expansiveness of the species we allow on site.
  • The numbers you see will either be subtracted from or added to the base dice at the top of this page.
  • The creatures listed are just where they might commonly fall. Your creature's actual dice are based solely on their weight.
    • eg. If you have a 101lb wolf, they will lose only 2 from each of their hit and dodge dice, instead of 3.

    Weight Class (lb) Hit Dodge Common Creatures
    0 - 99 -3 -3 Most birds, Wolves
    100 - 299 -2 -2 Leopards, Cheetahs, Hyenas
    300 - 550 -1 -1 Bengal & Siberian Tigers
    551 - 1000 0 0 Zebras, Bongos
    1001+ +1 +1 Rhinos & Elephants

    Age Hit Dodge
    Under 1 year -2 -2
    1 - 2 years -1 -1
    2 years and up 0 0


    Trades

    Leveling up your character’s trades will help give them advantages in fights. Like the size and age modifiers explained above, these perks will increase the number of dice in their fights rolls.


    Dice Reductions

    There are a few additional ways dice may be reduced, both officially and unofficially.
    • If your character receives a wounded roll, their hit and dodge dice will be temporarily reduced. You can read more about wounded rolls here.
    • Resurrected characters receive a permanent deduction to their hit and dodge dice. You can read more about resurrection here.
    • Members can unofficially reduce their character's dice in fights and hunts, at their discretion, to account for any physical hindrances and disabilities.
      • This will not be reflected in the official dice that are found in a character’s profile.
      • You may only reduce dice, not add additional dice.
Fight Rules and Disqualifications

There are ways to be disqualified and to automatically lose fights, either by breaking the rules, tampering with the dice rolls, or abusing the system. As this is not a Staff-mediated system, please inform an Admin if you see someone breaking any of the fight rules. You can do this through a direct message on site or through a ticket on Discord.
    NOT MEETING THE WORD COUNT: All fight posts must meet the 100 word count minimum. There are no exceptions to this.

    RUNNING OUT THE TIMER: Not posting within the allotted fight timer window (72 hours) will result in a default. If both parties agree to waive the timer, that is permitted except for in the case of pride challenges.

    • In the case of multi-lion fights and fights that affect another character, ALL parties—including the character being stolen, claimed, etc—must agree to waive the timer, otherwise, the time limits must be adhered to.

    DICE EDITING: No changes to the dice are allowed to be made after they have rolled. Changing the dice in any way will result in a default. If you make a mistake with the coding (or forget it entirely) and the dice do not roll, you may edit to fix that issue but you can not change the dice in any other way.

    NOT TAKING DAMAGE Damage is required to be taken in all fight posts, but realistic counters are permitted.

    POWERPLAY OR GODMODDING While it is a dice-controlled system and the dice will determine the winner, we expect all members to be considerate and put some effort into making well-rounded fight posts. You still must use attempt words (try, attempt, aim, etc.) for every attack and re-position your character makes. You also need to allow your opponent to ultimately choose the location and severity of the damage they receive.

    • Major PP/GM: Only egregious PM/GM will be reviewed by the Fight Club. This does not include small or moderate examples of over-movement, confusion about lefts and rights, or uncertainties about positioning or attacks, and so forth. Extreme instances include god-like behaviour, extreme lack of realism, controlling someone else's character, etc. In these circumstances, the fight will instantly default and the PP/GMing character will lose.
    • You are expected to either (A) discuss and work it out with your roleplay partner, (B) work with the information you're given the best that you can to formulate a reply, or (C) ask the Fight Club for help in responding.
    • As long as you are doing your best and not exploiting the system, there should be little stress in regards to worrying about a full default. Focus on doing the post, meeting the minimum requirements, and letting the dice do the work.
    • If someone makes a post that seems confusing or you’re unsure how to respond, please reach out to them for clarification. If you need additional help, you can reach out to the Fight Club for guidance on how to respond.


The Fight Club and Sr. Staff team have the final say on any disqualifications or suspected instances of powerplaying or godmodding. Each situation is assessed on a case-by-case basis.
Fatigue System

Characters are permitted to engage in multiple fights per thread on Amaryllis. However, there are some guidelines surrounding this, the most prominent being the Fatigue System, which accounts for realism and energy depletion when a character in partaking in back-to-back battles.

Basic Guidelines:

As will be explained on this page, characters can continue fighting in a thread until they:

  • Lose a fight, or
  • Have the sum of their hit and dodge dice reduced to less than 4.

Reducing Dice as Per the Fatigue System:

  • Hit and dodge are reduced by a sum of 2 for every subsequent fight in the same thread that reaches at least round 2. See below for examples on what this looks like.
  • If either your character’s hit or dodge are reduced to 0 but they are still above the 4 dice threshold (ie their hit is 0, but their dodge is 6), you still need to reduce their remaining dice for a sum of 2 for each subsequent fight.
    • In that example, their next fight would use 0d20 for hits and 4d20 for dodges.
  • Luck dice are excluded from the fatigue system and do not reduce.

This means that, as long as a character continues to win, they can engage in any amount of fights until the sum of their hit and dodge dice falls to less than 4.
  • If a fight defaults, is escaped from, or is forfeited before round 2, fatigue dice will not apply to either party. Please see more about forfeiting below.
    • However, in the case of a default, it will be considered a loss and they will be unable to engage in any other fights.
Adjusting the dice for multiple fights in a thread is the responsibility of the players. Failure to deduct dice for subsequent fights in a given thread will result in an instant disqualification and loss, with no exceptions.

Staff cannot always monitor these types of threads and situations. If you see someone breaking the fight rules and you are a part of the fight, please bring it to Sr. Staff immediately.



Bob’s dice are 7-5-5. As he continues to fight in a war and assuming that he does not lose any fights or incur any wounded rolls, his dice would fall accordingly:

Fight 1: 7-5-5
Fight 2: 6-4-5
Fight 3: 5-3-5
Fight 4: 4-2-5
Fight 5: 3-1-5
Fight 6: 2-0-5

Fight 5 is the last fight that Bob could engage in. This is because, in Fight 6, the sum of his hit and dodges dice is only 2, which is below the 4-dice threshold.



Sally’s dice are 2-8-5. As she continues to fight in a war and assuming that she does not lose any fights or incur any wounded rolls, her dice would fall accordingly:

Fight 1: 2-8-5
Fight 2: 1-7-5
Fight 3: 0-6-5
Fight 4: 0-4-5
Fight 5: 0-2-5

Fight 4 is the last fight that Sally could engage in. This is because in Fight 5, the sum of her hit and dodges dice is only 2, which is below the 4-dice threshold. Sally also lost 2 dice from her dodges in Fight 4 because her hits had already been reduced to 0.



IF YOU WIN A FIGHT

If your character wins in a pride challenge, maim, or death match, they can only be in another fight if they are the ones who initiate it. In other words, winning one of these types of fights means that they cannot be attacked again in that thread, and that it is your choice to have them fight more or not.

  • This does NOT apply in the context of a raid or war. In raids and wars, this stipulation is reduced to only cover death matches, meaning that maims and pride challenges are free-game and do not come with additional protection. You can read more about wars here.


Winning all other fight types leaves your character open to be challenged again per the system as described above.
  • If, at any time, the sum of your character’s hit + dodge dice reach less than 4, regardless of how many fights they have been in during the thread, they will be considered 'out' and cannot engage in any more official fights.
    • If this happens to your character, you may play out the results as you wish, so long as they do not engage in more official fights. They can pass out, run away, hang on the outskirts of the thread, etc.

IF YOU LOSE A FIGHT

If your character loses a judged fight, they are barred from engaging in any more official fights within that thread.

  • Once a character has lost a fight, they cannot attack or be attacked again in that thread through the use of the official fight system.
    • You may do a fight "unofficially" without the use of stats for IC-reasons, but you will not be able to earn fight-based trade exp, awards, petals, etc from the fight.

The only exception is for characters who have the associated Paladin or Barbarian trade perks.

Level 2 Barbarian/Paladin Perk: "Able to fight/defend (respectively) another character after losing a fight."
  • Having this perk means that your character can engage in another fight in the same thread, even after losing.
  • Their dice still need to be reduced by a sum of 2 per subsequent fight.
  • If they lose again, they are out for good.

IF YOU FORFEIT A FIGHT

If your character forfeits a fight, the round they forfeited in dictates whether or not it is considered a loss and if they can continue fighting within that thread.

  • If your character forfeits/stands down from a fight before posting their round 2 stats:
    • In a single character fight, the fight will be considered void and they will be able to fight/be challenged again in that thread.
    • In a multi-character fight, they will drop from the fight and it will continue with the next in line. The dropped character can engage in another fight.
    • They will NOT incur fatigue dice.
  • If your character forfeits/stands down from a fight after posting their round 2 stats:
    • In a single character fight, the fight will be considered a loss and they will be unable to fight/be challenged again in that thread through use of the official fight system.
    • In a multi-lion fight, they will drop from the fight and it will continue with the next in line. It will be considered a loss for that character only and they will be unable to fight/be challenged again in that thread through use of the official fight system.
    • The Paladin or Barbarian trade perk can still be used in this scenario and fatigue dice MUST be used in the subsequent fight.
Escaping

You may attempt to escape any fight or claim that has been started against your character and there is a roll attempt that goes with this.
  • To attempt to escape a fight, insert [roll=1d10] at the bottom of your post.
    • If you are a Lvl 3 Sleuth, a Lvl 2 Pathfinder, or a Lvl 2 Erudite, insert [roll=2d10].
    • You need to roll an 8 or above to successfully escape.

    • Lvl 3 Beatniks can auto-escape one non-wounding fight once per 2 OOC months and do not need to roll. You will need to post your cooldown after use here.
    • Master and Sub-Master Assassins, Beatniks, and Sleuths with the chosen perk can auto-escape any fight (excluding Death Matches) once every 3 OOC months and do not need to roll. Again, you will need to post your cooldown after use.
  • When making an escape attempt, you forfeit your hit and dodge rolls for that round. If you are rolling for an escape, do not roll hits or dodges.
    • Be sure to take damage and realistically attempt to escape the fight.
  • The character(s) attempting to stop the escape will continue posting their fight stats each round until either the escape is successful or the fight has completed (all rounds posted).
    • The outcome of the fight is then up to the winner (e.g. if it's a maim, they may follow through with the maim).
  • After posting, the dice will dictate whether or not you have escaped, and your opponent will reply accordingly.
    • If you fail to escape with the first attempt, you may attempt two more times per thread, for a total of 3 escape attempts per thread.
      • This applies to all fights EXCEPT Death Matches. You can read more about those here.
  • A successful escape can also mean an exit from the thread, but keep in mind, if your character does escape, others may track them down and attempt to challenge them again in subsequent threads. It does not guarantee safety.

Attempting to escape a fight will also nullify your character’s ability to hide within a thread, including the use of any hiding trade perks.

  • Example: If your character is hidden in a thread and there is a subsequent theft challenge for them, attempting to escape the fight will void their hidden status.

Hiding In Threads & Being Found

Characters can try to spy or hide in public threads, but it's not a guaranteed success. In other words, without specific trade perks, they always have a chance to be found by others in the thread.

Hiding: The only time you are guaranteed to remain hidden is if your character is a Lvl 5 Sleuth or if another character has attempted to find you, and failed.

    Lvl 3 Assassins and Pathfinders have a 50% guarantee of remaining hidden in any given non-Private thread. To do this:
    • Start by posting in the thread that you want to hide in, and insert the appropriate roll at the bottom of your post.
      • Assassins will post [roll=assassinhide].
      • Pathfinders will post [roll=lvl3pathfinder].
    • If successful, you cannot be discovered by others in the thread.
    • If unsuccessful, you can be discovered by others if you choose to remain in the thread and keep hiding.

    The foil to all the above is a Master Assassin who has a 50% chance of finding a successfully hidden character. You can see more about their roll here.

Being Discovered: Characters who are trying to locate someone in hiding need to make a post trying to find the hidden character and insert [roll=1d10] at the bottom of their post.

  • Master Rangers with the chosen perk will insert [roll=2d10] at the bottom of their post.
  • ROLLING A 1-5:
    The other character is successfully hidden in the thread and cannot be discovered by anyone except a Master Assassin.

    • No other characters can attempt to find someone that has already been deemed successfully hidden by a dice roll.

    ROLLING A 6 OR HIGHER:
    Your character has successfully found the hidden character, and can react accordingly in their next post.

    • If your character is a Lvl 2 Sleuth, they have another chance at remaining hidden.
      • In their next post, include the appropriate dice roll found here. If successful, they cannot be discovered. If failed, they will be considered discovered.
    • If your character was hidden and got discovered, you can attempt to escape the thread using the escape dice, explained above, or you can choose to face the other character.
This page was updated on: January 2, 2025