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October 11, 2024 Something is happening in the Scorched Wilds. There is a battle raging between a familiar force and an unfamiliar one. What will you do? Help or hinder?

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September 8, 2024War broke out once again in the Lagoon when a wedding had some uninvited guest arrive. The war results in the most death matches the island has seen at once. The Summit was challenged by Brighid with Talisa answering the call. After many years of the Summit have the same two leaders, the Summit changes hands. What will this mean for the balance of Amaryllis? A witch hunt has started by Luther and Miaran which seems to be turning things on an island that is full of magic.

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May 24, 2024 Rulers continue to shift, family strife ensues, and, per usual, tensions seems taunt and always lingering on the horizon.

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March 30, 2024 The lull has ended as a long standing family, the Dieudonné, launch death matches against their own. The Plains sees a challenge from a new comer, Aphrodite, and the quite pride is pushed into the spotlight.

March 19, 2024 A momentary lull has overtaken the lands of Amaryllis as its inhabitants attempt to find their footing and rebuild after a string of challenges. How long it will last, however, nobody can be quite sure.

February 11, 2024 The Mire has fallen from the Stärke family and is now held by Luther Rike. The change has stirred but the fighting nature of those on the island. The Brook finds a new leader with Icefang and Isla takes over the Lagoon after a storm pushes out the old leader. Reti finds himself the leader of the Hollows after Alexander is hurt. The Oasis finds a new leader in Léonie who is soon tested by Harou.

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December 5th, 2023 Nafasi had pulled a cruel trick and has sent Amaryllis back into a renewed winter season! But it's not all bad, because the lands will also see a handful of holiday-themed events popping up as a result. To make things more interesting, a wayward trio of travlers have also arrived and are facilitating a mass competition between the prides, bands, and rogues -- formally dubbed the Amaryllis Winter Games.

December 2nd, 2023 The spring air brings forth a number of pride challenges. A familiar challenger for the Cove and the Oasis arrive to try to earn what they want. The new leader of the Lagoon is tested in battle as well. What changes will come from the challenges? Who will remain standing and who will find their world turned upside down?

November 27th, 2023 In a challenge between mother and daughter, the leadership of Wolfbron Bluff changes for the first time in 5 IC years.

November 22nd, 2023 Two death matches, one resurrection, and an almost-war later, the lands find themselves in a constant state of turmoil and calamity. Families have been torn apart and endless blood has been spilt; but how is it all going to end?

November 3rd, 2023 The lands stir violently as a death match rages on between Aeistrios Saxe and Morrigan Greyflood. Observers spill into the pit in droves to witness what will no doubt be a historic battle -- and it is clear that this familial fued is far from over, no matter who wins and who dies.

October 12th, 2023 With winter comes the surge of more pride challenges; Ludivine challenges Ryker for Firnen Rainforest and is victorious in her endeavors, meanwhile an outcropping of maims breaks out on the sidelines. In a shocking turn of events Luther returns to challenge Bruno for Ecrosia Mire, will the former heir prove victorious or has Bruno got what it takes to keep his brother's ambitions at bay? This has undoubtedly shaken things up as Bruno declares war against Andal Oasis and Allies in the process!

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Return of the Mist - Search Thread 6
      |   #1
RETURN OF THE MIST

There is an eeriness to the lands - an unknown chill that seemed to hang across the air, threatening to consume more than it already had. The shift is undeniable and, evidently, had already garnered its fair share of attention, as lions flocked in an attempt to rectify the disappearance of their kin.

Here, the fog seemed to thicken abruptly, occupying the area as a swirling mass of white smoke and fading, hungry clouds. Listen close enough, however, and one may catch a sort of strange echo — indiscernible, mostly, other than the waning tremor that it left behind. There is almost no denying that there is someone in there, caught amongst the maze of wispy tendrils and omnipotent barriers.

And although the sound of approaching footfalls was beginning to grow louder, the question still remained - will they be able to find them?



INSTRUCTIONS
Searchers:@Archesia @Calhoun @Opeia @Teuta
Lost Lion: @Calypso
Next Round: 3/18/2022


Dice Sum Needed For Success: 48
Trade Boost: Pathfinders

All participants, include the following at the bottom of your post:
Code:
<center><b>Search Roll:</b> [roll=1d10]
<b>Trade Boost:</b> if your trade received a boost, as indicated above, place their level in that trade here. otherwise, place “n/a”


All participants must reply to this thread by the listed date, otherwise they will be removed from the search party. When replying, all participants must include the search roll and any specified trade boosts at the bottom of their post. There is no posting order.

pixel credit to strobelast
      |   #2
She honestly wasn't sure what she was looking for in the tunnels, but she did know that she hoped it was something interesting. She was getting really tired of all this searching for people and not being able to find them. Annoying was one way to put it. She wasn't even sure they could be found, though she'd certainly hope so because if anything was going to harm a member of the crew she wanted it to be something she could actually fight back against!

Once again she heard the sound of steps, and Teuta came to a stop and looked to the nearest patch of mist with far less expectation than she had the other times this had happened.

search roll:
Rolling 1d10: 8

trade boost: N/A
      |   #3
"The answer is yes," the golden woman arrives, wandering through the tunnels in brisk search of Teuta's smell. Eventually she finds her dark form loitering nearby the oh so familiar mist, as was habitual for the dwellers of The Cay. "I am following you," her lips are taut with a smile as she comes to the woman's side - her bronze-tipped ears cupped towards the mist. Within, there are those footsteps they had heard once before. "Calypso?" she asks, questioning the faceless sound of somebody, wondering quietly if the potions master was seeking them as ritually as they her.

search roll:
Rolling 1d10: 4

trade boost: Pathfinder Lvl 1
art by yumpy —
      |   #4
invite the wild in


The sea of mist meets them, like it always does. The dragonling walks along its edge, letting the wisps swirl along her pale skin. She looks for paw prints along the sand, any indication that another lurks within the swirling, grey mass.

Her poison-berry eyes tip over to where her crewmates greet each other. She watches them for a long moment, feeling the twinge of sadness in her gut. How long had it been since she snuggled into her mother's side? After a moment she returns to her search.

search roll:
Rolling 1d10: 10

trade boost: n/a






** Please note that Opeia is fully deaf. She does not hear a thing and thus does not know anyone by name - not even herself. Each character she meets is known and 'named' by her according to their colour, the way they make her feel, the way they have treated her and how they smell.

She is a tactile creature and touch is of the greatest importance in her communicating with others. **

      |   #5
He knows these tunnels well; they are where the crew who had come with him had first settled, a crude base camp that had served them well. And this, too, is the first place he had met Camelia — a woman who he still doesn't know where he stands with, but he finds himself missing her presence nearly as much as he does Calypso's. It's a different sort of ache, but leaves him hollow all the same, and never does the mist return anything to them. He follows the sound of Archesia's voice down the hall, his ears slanted back against his skull; Calhoun is beginning to lose hope.

search roll:
Rolling 1d10: 7

trade boost: n/a
image by driftyworks, code by koi
      |   #6
(This post was last modified: 03-19-2022, 05:57 PM by BWP Events.)
RETURN OF THE MIST

They gather, finding some sort of unity and camaraderie beneath their common cause, bodies and minds working as once to try and find those that they had lost. The echo continues for a while longer, buzzing beneath the surface of the mist as if trying to break free — though it would find no avail. At least, not yet, anyways.

For it was abruptly that there was another shift, the air growing taunt as a small gust of wind pushed out across the landscape, demanding the attention of those present.

A bubbling laughter, as much like a creature being drowned as chuckling, echoed up through the tunnels. It's tone could rattle the soul, unsettling that it was. What emerged from the mist was a small cat, small enough there was no reason it should be so confident amongst these giants. Seaweed, wet and salty, draped down over its shoulders and head. And it stank of rotting fish. Signs of its last meal were caught between its teeth. The Fishing Cat looked ready to fight and was sizing up the closest one to its own size... Opeia.



INSTRUCTIONS
Searchers: @Archesia @Calhoun @Opeia @Teuta
Lost Lion: @Calypso
Next Round: 3/24/2022


Dice Sum Needed For Success: 48
Trade Boost: Outlaw

All participants, include the following at the bottom of your post:
Code:
<center><b>Search Roll:</b> [roll=1d10]
<b>Trade Boost:</b> if your trade received a boost, as indicated above, place their level in that trade here. otherwise, place “n/a”</center>


All participants must reply to this thread by the listed date, otherwise they will be removed from the search party. When replying, all participants must include the search roll and any specified trade boosts at the bottom of their post. There is no posting order.

pixel credit to strobelast
      |   #7
This time Teuta didn't jump when Archesia came up behind her and spoke. Instead she rumbled out a chuckle and attempted to press her nose against the other woman's cheek briefly. It was a less exuberant greeting than she usually gave, but the solemnness of recent events was finally getting to her.

She didn't even jump when the maniacal laughter came out of the mist, though all her fur stood on end. She didn't budge as the diminutive cat came out of the mist, at least not until she saw the creature eyeing Opeia.

"Don't you fucking dare!" Teuta snapped, lunging for the younger girl to stand over her protectively.

search roll:
Rolling 1d10: 4

trade boost: N/A
      |   #8
invite the wild in


From the mist a small cat slinks out. Opeia's nose crinkles at the smell of rot and salt and decaying scales. The creature grins and white meat falls from between its pointed teeth. It tips its gaze toward the dragonling and holds the child in its sight. There is no mistaking the animosity there, the fight that gleams along its teeth. Yet the cat is a foolish creature to go up against a pirate and a dragonling such as Opeia. No matter her diminutive size, the wildling sees the the intent in the eyes of the mist cat. Boldly, keenly, she steps up toward it, meeting it as it strides toward her. There is silence in the child's maw and throat, silence in her ears. Yet her poison berry gaze is a promise of terror. She will take the cat from the mist, if it would aid her mother's return. And, savage, she leaps for the cat.

search roll:
Rolling 1d10: 1

trade boost: n/a






** Please note that Opeia is fully deaf. She does not hear a thing and thus does not know anyone by name - not even herself. Each character she meets is known and 'named' by her according to their colour, the way they make her feel, the way they have treated her and how they smell.

She is a tactile creature and touch is of the greatest importance in her communicating with others. **

      |   #9
Well, that was not Calypso. As the bubble of laughter echoed from within, bouncing amidst moisture particles, Archesia was heightened to a sense of thrill. What was coming? Her tail swatted almost manically at her hocks, her weight swaying eagerly on the spot. A creature emerged, somewhat unexplainable, but no less weird than expected.

She is marveling with a buoyant kind of sway, thankfully Teuta's instinct to protect proving much stronger than her own. The dark woman stands over the top of Opeia, seemingly the small cat's center of attention, and it is then that the golden woman decides they ought to try and murder it for it's twisted ogling. Or maybe just because it was annoying.

And so she tries to lunge in nearly the same moment as the fiesty little cub, attempting to whack exposed foreclaws down upon it's back to pin it.

search roll:
Rolling 1d10: 2

trade boost: n/a
art by yumpy —
      |   #10
A laughter echoes and peels around them, sending a shiver rippling down the dragon's spine. In the dark shadow of a corner in the cavern, a minuscule type of cat prowls in a predatory manner towards Opeia. Teuta is quick to leap to her defense, but Calhoun — well, he can't quite help the brief guffaw of laughter at the scene. Even Opeia, petite though she may be, is nearly triple the creature's size, and between Archesia and his daughter, they'll doubtless make quick work of it. He simply watches on appreciatively, no real signs of concern offered; if anything, it's good practice for Opeia.

search roll:
Rolling 1d10: 7

trade boost: outlaw level 3
image by driftyworks, code by koi
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