Amaryllis
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IC News

October 11, 2024 Something is happening in the Scorched Wilds. There is a battle raging between a familiar force and an unfamiliar one. What will you do? Help or hinder?

October 1, 2024 Spooky things are happening as the afterlife start walking among the living once again.

September 30, 2024 Louve Dieudonné manages to keep Wolfbron Bluffs in the family. What will happen between the Bluffs and the otherwise peaceful pride of Lorien Plains?

September 20, 2024 Ilarion Rurik challenges for Wolfbron, will the Dieudonné lead pride fall?

September 8, 2024War broke out once again in the Lagoon when a wedding had some uninvited guest arrive. The war results in the most death matches the island has seen at once. The Summit was challenged by Brighid with Talisa answering the call. After many years of the Summit have the same two leaders, the Summit changes hands. What will this mean for the balance of Amaryllis? A witch hunt has started by Luther and Miaran which seems to be turning things on an island that is full of magic.

August 25, 2024 War broke out in the challenge for the Lagoon after Cassius tries to take the Lagoon from Isla. The Cove remains with Miaran. The leadership of the Mire switches from Sigrún hold to Rike when Luther comes back to take his birthland back. Elephants push into the Rainforest and push out the lions there. Soon after Lucifer lays claim to his birthland and takes over the Rainforest.

June 27, 2024 Conflict and tensions rise as prides come head-to-head with one another across Amaryllis - just as Pyrrha and Cassius take the leap to try and claim (or reclaim) their own thrones.

May 24, 2024 Rulers continue to shift, family strife ensues, and, per usual, tensions seems taunt and always lingering on the horizon.

April 24, 2024 Things are rocky within Amaryllis as the Dieudonne clash result in three deaths and forces a shift in the rulership of Firnen Rainforest. With Caladan Cove freshly overturned as well, what will the consequenecss of these events be?

March 30, 2024 The lull has ended as a long standing family, the Dieudonné, launch death matches against their own. The Plains sees a challenge from a new comer, Aphrodite, and the quite pride is pushed into the spotlight.

March 19, 2024 A momentary lull has overtaken the lands of Amaryllis as its inhabitants attempt to find their footing and rebuild after a string of challenges. How long it will last, however, nobody can be quite sure.

February 11, 2024 The Mire has fallen from the Stärke family and is now held by Luther Rike. The change has stirred but the fighting nature of those on the island. The Brook finds a new leader with Icefang and Isla takes over the Lagoon after a storm pushes out the old leader. Reti finds himself the leader of the Hollows after Alexander is hurt. The Oasis finds a new leader in Léonie who is soon tested by Harou.

January 8, 2024 The snow has finally begun to melt anew, which means that the world is slowly returning to the much-anticipated summer season. With the various holiday activities and the other jests put on by Nafasi also coming to a close, it is safe to say that winter is finally over.

December 5th, 2023 Nafasi had pulled a cruel trick and has sent Amaryllis back into a renewed winter season! But it's not all bad, because the lands will also see a handful of holiday-themed events popping up as a result. To make things more interesting, a wayward trio of travlers have also arrived and are facilitating a mass competition between the prides, bands, and rogues -- formally dubbed the Amaryllis Winter Games.

December 2nd, 2023 The spring air brings forth a number of pride challenges. A familiar challenger for the Cove and the Oasis arrive to try to earn what they want. The new leader of the Lagoon is tested in battle as well. What changes will come from the challenges? Who will remain standing and who will find their world turned upside down?

November 27th, 2023 In a challenge between mother and daughter, the leadership of Wolfbron Bluff changes for the first time in 5 IC years.

November 22nd, 2023 Two death matches, one resurrection, and an almost-war later, the lands find themselves in a constant state of turmoil and calamity. Families have been torn apart and endless blood has been spilt; but how is it all going to end?

November 3rd, 2023 The lands stir violently as a death match rages on between Aeistrios Saxe and Morrigan Greyflood. Observers spill into the pit in droves to witness what will no doubt be a historic battle -- and it is clear that this familial fued is far from over, no matter who wins and who dies.

October 12th, 2023 With winter comes the surge of more pride challenges; Ludivine challenges Ryker for Firnen Rainforest and is victorious in her endeavors, meanwhile an outcropping of maims breaks out on the sidelines. In a shocking turn of events Luther returns to challenge Bruno for Ecrosia Mire, will the former heir prove victorious or has Bruno got what it takes to keep his brother's ambitions at bay? This has undoubtedly shaken things up as Bruno declares war against Andal Oasis and Allies in the process!

archive of old in-character news

OOC News

Quick Links - Major Discord Updates & Quick Fire Updates

December 1, 2024 Our Winter Events have started!! Please read more here

November 24, 2024 Our Winter Events have been posted! Our Winter break will take place Dec 20th - Jan 6th. Please read more here

November 11, 2024 We have added two more weeks to the BWP! Also be sure to check out our Quick Fire Updates.

October 11, 2024 An important message to our members please take a moment to read it over. We are also launching our Mini-BWP! Echoes in the Ash

October 05, 2024 Check out our Fall update. There are a lot of changes and some fun new things!

October 01, 2024 Halloween has come to Amaryllis in the spring! Check out the Spooky Time Fun we have going on, complete with scavenger hunt and ghostly hauntings! There might even be something going on in the Scorched Wilds, for those brave enough to look.

July 15, 2024 We have released our official summer update/patch. It includes a lot of important information so make sure to read it through!

July 12, 2024 Our summer break is here! Learn more here! It will end on the 26th of July.

July 1, 2024 Our summer break is coming up soon! Learn more here!

June 27, 2024 The June Posting Raffle is coming to a close this weekend, so get your posts and ticket counts in!

May 28, 2024 Our June posting raffle is posted for sign ups! Sign up here. Be sure you vote for your favortie banner! Seasons banner contest voting!

May 23, 2024 The Guidebook has officially been updated with the new trade perks, as per the revamp. Please ensure that you are changing your trades or picking your perks from the pools (if applicable) in this thread.

April 19, 2024 We are entering the next phase of our trade perk revamp and testing with the launch of our soft opening, which includes the new perks going live and changes being able to be made to characters. Please read the thread in its entierty. Additionally, this is a reminder that you have until May 9th to exit your double exp threads!

April 01, 2024 Our Spring Update is a MASSIVE update! New trade perks are annouced, changes to leadership and prides, new ranks, and more! Be sure to read it over! After you are done, be sure to head to member testing to give the new trade perks a test drive!

March 19, 2024 With our site-wide double trade experience event now fully underway, the Admin team would like to bring our official 2024 Site Fundraiser to everyone's attention. We rely on our members to keep the site going, and are offering a wide range of gifts and prizes - please take a look!

March 1, 2024 Our double trade experience fundraiser is open for donations! Please read about the changes made for this time around.

February 13, 2024 It is time for our 2024 Community Check In. This survey covers OOC areas, IC areas, and a few other things that staff are looking to gain insight on. This is very important to us so please take the time to answer the questions. You have until March 11th to finish this survery. Once complete, you can claim an item from the shop or 150xp. More details are in the survey.

January 25, 2024 Site update! Please review some changes to the site here.

January 8, 2024 Happy New Year and welcome back from our site-wide break! We're looking forward to picking things back up, and hope that everyone feels refreshed.

December 2, 2023 Fa la la la la, la la la la! It's finally December, and we all know what that means — holiday events, woohoo! We will also be having a site break December 22nd - Jan 5th.

November 28, 2023 We are looking for input on the trade system revamp. Learn more about it and the raffle here!

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Summer is in full swing now, with clear skies, warm nights, and ample sunshine! As such, the deserts begin to grow dry, the shores remain a blissful escape, the north is spared with cooling winds, and humidity continues to rise in the jungle. Rain and storms are long forgotten troubles by now, which is both a virtue and a vice during the heat of the season.

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All site-based items on Amaryllis are copywritten to the owners. Characters are copywritten and owned by their creators. Amaryllis is currently owned by Ice and Irish. Themes coded by Dusk. Full credits here.

Site Update (07/21/2023)
  Quote     |   #1
(This post was last modified: 07-21-2023, 02:24 PM by Squid.)
Community Message

We think that we can all agree that we have had a pretty eventful summer so far. Some moments have been good, and others have been bad - but we want to take a moment to acknowledge the resilience of this community and the bonds that keep us all tied together in this forum. With the site break starting shortly, we want to remind everyone of the importance of kindness, empathy, openness, and understanding. It is often easier said than done, and it is not always easy to navigate areas of conflict, or frustration, or stress, but at the end of the day, we are all just humans trying to get by, enjoy the site, and live our lives. We do not want or intend to manage a site that fails to embody these simple values.

Having said that, the Sr. Staff team wants to be transparent that we are planning for some changes in how we will be handling inter-member conflict moving forwards. We are preparing for a more stringent strike system, stronger behavioral expectations from members, and a more structured way to handle issues when they arise. We hope that this will make our expectations extremely clear, and that it will also help members work through issues together and facilitate a more cohesive community feel. Our general rule is "treat others how you would want to be treated" - this is our advanced 'heads-up' that we will be holding firm to this expectation, as well as the new guidelines when they are finalized and released.

You have also probably noticed some shifts to the Staff team, at multiple levels, and more are coming. There is a clear need for additional capacity that we are actively working to fix, and we hope that these adjustments will allow for that, and also for all Staff members to feel well-balanced between their duties, roleplaying, and real lives. If you are interested in joining the staff team, please consider it when staff apps open the next time. Staff are what keep the site running and without the help, things will not move the way we see them moving now.

We think that the break is going to be a great reset for everyone, and encourage members to come back in August feeling refreshed and with open-minds! Touch some grass, enjoy the sun, disconnect for a little bit - and then return and wreak IC havoc, which we know that everyone is good at ☻

Cubs Earning Trade Exp

As of this announcement, cubs can begin earning trade experience starting at 3 months of age. Please remember that they cannot claim exp or earn the use of trade perks until they have reached 1 year of age. This applies to any threads started after this announcement was made.

It is your responsibility to track and maintain any trade exp earned for them between 3 months and a year — we hope that this adjustment will provide more flexibility with cubs!

Hunt System Adjustment

Though we had originally planned to release this with the next chunk of the Guidebook Review, we are choosing to publish this now in order to keep things moving.

  • The most significant change is that the Staff team will no longer be posting hunt starters. This includes monthly pride hunts. Because of the broadened ability to earn pride tiers from different events, all hunts will now be created by the members/characters initiating them.
  • Hunts will also now include a luck roll. This gives individuals a chance to incur extra hits when partaking in a rolled hunt!
  • Lastly, we have also adjusted the difficulty tiers for pride hunts. This means that larger prides will have better odds at rolling bigger and more difficult prey.

Please also read the new Hunt System page in full when it is updated later today, as it also contains new formatting, additional clarification, and more information.

Changes to Red PVP

We expect all of our members to have characters on the PVP level that best suits their IC personalities, circumstances, and behaviour. We know that this is not always an easy task, however, and are making some adjustments to the Red PVP level to help mitigate confusion and make the lines more clear. Red PVP is meant to be a tier for those with an aversion to fighting, are pacifists, or for members who do not wish to engage with this site mechanic - generally, all other characters should be on a higher PVP level.

As of now, Red PVP will come with the following guidelines:

  • Cannot rule a pride (High Sovereign or Sovereign); becoming a pride leader will automatically increase their PVP to Orange.
  • Can challenge/be challenged for their rank by anyone without permission.
  • With permission, can engage in dominance matches and spars.
  • Cannot engage in maims, pride challenges, or death matches, even with permission
  • Cannot be stolen from their pride or band without permission, unless they instigate a theft challenge first.
  • If you choose to instigate a higher-tiered fight within a thread, you will be bumped up to Orange PVP for the remainder of that thread/until you exit.

We realize it may take some time to adjust to these changes, so for the duration of our site break, any switches on or off of Red will not count as a PVP change and will not be given a cooldown. This means that you have until August 1 to put or remove your characters from Red without incurring a PVP-change cooldown.

As a reminder, if you are in the middle of a fight and requesting a PVP change, please make a note (with a link to the fight) in your request so that Staff can wait until it is over to make the edit.

Changes to Fight System and Fight Club

We have also decided to release this as part of the Guidebook Review now. To preface this part of the announcement, we would like to state explicitly that changes to our fight mechanics are always fluid and up to re-evaluation, reversion, or additional changes.

First, we are adding nuanced language around forfeits into the Guidebook and how forfeiting a fight will constitute as a win or loss. This is especially important in regards to the fatigue system, and whether or not a character can continue fighting/be fought in a thread.

  • If your character forfeits/stands down from a fight before or on round 2, the fight will be considered void and they will be able to fight/be challenged again in that thread. They will still incur fatigue dice.
  • If your characters forfeits/stands down from a fight after round 2, the fight will be considered a loss and they will be unable to fight/be challenged again in that thread.

Secondly, we are making larger changes to the fight system with a few goals in mind:
    1. Minimize inter-member conflict by decreasing the importance of written fight posts and placing more weight on the dice.
    • Fights are stressful, and they can be extremely intimidating - we have all been there and experienced that sort of situation before. As a product of the system, and not at the fault of anyone in specific, we have seen that Fight Club Tickets - particularly the mechanic of minor PP/GM that allows for single round dice loss - have only served to add to inter-member conflict, and have resulted in more undue stress. This is not our goal or what we want for our members, and we do not think it is productive.
    • In order to lessen the stress of fights and to place more weight on the dice, we have decided to remove the penalty for minor PP/GM. In other words, single round dice losses are no longer a part of our fighting mechanic
    • Only egregious PM/GM will be reviewed by the Fight Club for a full-fight default. Minor examples of PP/GM are expected to be handled between RP partners or replied to with the best of your ability - this includes mistakes or confusion about lefts and rights, confusion on positioning, movement, and so forth.
      • For reference, the Fight Club and Sr.Staff teams do not believe that they have seen any example on Amaryllis that would fall under this clause as of yet; so please keep that in mind. Any minor PP/GM scenarios that you have experienced up until this point would not likely qualify for Fight Club review or a full-default.
      • Full-fight defaults are only meant to cover god-like behaviour, extreme lack of realism, control of someone else's character, etc.
      • As long as you are doing your best and not exploiting the system, there should be little stress in regards to worrying about a full default. Focus on doing the post, meeting the minimum requirements, and letting the dice do the work.
      • We acknowledge that this is a big change that will require a period of adjustment for the community, but we do believe that it is for the better. If someone makes a post that seems confusing or you’re unsure how to respond, please reach out to them for clarification. If you need additional help, you can reach out to the Fight Club for guidance on how to respond, but single round dice loss will not be enforced. Full-fight defaults will also not become the new norm, and we do not anticipate them happening very often.

    To reflect this, the Guidebook will contain the following guidelines for full-fight defaults:
    • Taking no damage in a post. Damage is required to be taken in all posts, but realistic counters are permitted.
    • Not meeting the 100 word count minimum.
    • Not posting with the allotted fight timer window (72 hours). If both parties agree to waive the timer, that is permitted except for in the case of pride challenges.
    • Egregious PP/GM that will be determined by the Fight Club and Sr.Staff via a Fight Club ticket.
      • This does not include small or moderate examples of over-movement, confusion, or uncertainties about positioning. You are expected to either (A) discuss and work it out with your roleplay partner, (B) work with the information you're given the best that you can to formulate a reply, or © ask the Fight Club for help in responding.

2. Simplify the fight system and make it less intimidating for new members or members without a background in this style of RP.
  • As touched on above, we acknowledge that not everyone comes from the same roleplaying background - and, for some members, they might not even have any roleplaying background! We want this site to be inclusive and integrative, and are not confident that the current fight system allows for that in the way that we want it to be.
  • For those of you that have been apart of this community for a long time, you already know that our collective style of fighting has changed largely over the years (remember manually judged fights, no dice?). This is going to be another bigger change, but we hope that you will give it a chance and test it out with us.
  • Our current intent is to test the ideas above and run with them, for the benefit of everyone! We hope to see these changes instigate some positive results, both OOC and IC, but are open to additional tweaks if we find that it is not working well.

3. Shifting the role of the Fight Club towards assistance and advice rather than a punitive body.
  • In light of all of this, the Fight Club isn't going anywhere.
  • They will be shifting their roles and responsibilities towards education/help, judging fights on-site, and assisting in other issues like tweaking mechanics and determining extreme PP/GM.
  • They are always here for support, and we encourage you to open a Fight Club ticket in the Discord server if you have questions about a fight, need help figuring something out, or would like to inquire about best practices.
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