Previous Task List
AMBASSADOR
» A character that uses their charisma to navigate tricky social situations.
+20 Join in a discussion to establish pride or family relations
+20 Learn or teach someone a new language (3+ threads actively learning/teaching)
+20 Learn something from a Master of your trade
+20 Become an official Mentor
+10 Learn about your trade from your Mentor
+10 Diffuse a tense situation with reason
+10 Discuss pride, group, or family relations with another character
+10 Be invited to join another pride, group, or family’s event
+10 Organize an event between prides, groups, or families
+10 Use gathered information to the advantage of your pride/group/family
+10 - Befriend another character (3 threads together where you are interacting)
+10 Participate in a raid or war (actively fighting, healing, or helping others)
+5 Participate in a skirmish (actively fighting, healing, or helping others)
+5 Teach an official apprentice about your trade
+5 Learn something from another about your trade
+5 Share information learned about another pride member with a higher ranked character
+5 Advise a pride leader on what to do
+5 Learn about another family's traditions
+5 Observe a challenge and learn the results
+5 Learn about another pride’s laws or culture
+5 Negotiate or compromise with someone
+5 Listen to someone vent their problems
+5 Give someone advice (non-leader)
+5 Observe and study a new scent
+5 Invite someone to the pride who takes up your offer
+5 Host an event for the pride
+5 Teach someone under 2 years about pride laws and culture
+5 Walk the pride borders
+5 Learn a character’s full name and rank
+5 Meet a new member of your pride (no previous interactions)
+5 Meet a character from an allied pride
+5 Have a conversation about politics
+5 Learn something about another trade and their skills
+5 Participate in a hunt using the rolled hunt system
ASSASSIN
» A character that works with poisons or in the dark to kill.
+20 Kill a character without a fight
+20 Fabricate and use a second identity (3+ threads actively using/establishing it)
+20 Learn something from a Master of your trade
+20 Become an official Mentor
+10 Learn about your trade from your Mentor
+10 Catch an intruder
+10 Sneak into another pride's territory without getting caught
+10 Successfully poison someone (non-lethal)
+10 Attempt to kill a character, but fail
+10 Create a poison and its antidote (in the same thread)
+10 Successfully stay hidden for the duration of a thread
+10 Participate in a raid or war (actively fighting, healing, or helping others)
+5 Participate in a skirmish (actively fighting, healing, or helping others)
+5 Tell a lie without being caught
+5 Teach an official apprentice about your trade
+5 Learn something from another about your trade
+5 Practice fabricating another’s scent
+5 Study a plant
+5 Spy on an individual exchange
+5 Track someone through a neutral territory
+5 Backstab an individual by telling a lie about them
+5 Test a poison
+5 Practice speed or stealth
+5 Teach herbology to someone
+5 Make a deal with someone to poison or kill another character
+5 Make a garden of toxic plants
+5 Teach someone under 2 years about poisonous plants
+5 Gather information about a character
+5 Sneak start a fight/spar
+5 Gather poisonous plants
+5 Practice covering your scent
+5 Make an antidote
+5 Learn or exploit a character’s weakness
+5 Participate in a hunt using the rolled hunt system
BARBARIAN
» A character who focuses on offensive attacks.
+20 Kill another character
+20 Win two or more fights in the same thread
+20 Learn something from a Master of your trade
+20 Become an official Mentor
+10 Learn about your trade from your Mentor
+10 Maim another character
+10 Host or participate in a group training event
+10 Win a fight (spars not included, defaulted or judged)
+10 Use a creative move in battle
+10 Participate in a pride challenge
+10 Successfully wound another character in a fight (wounded roll)
+10 Participate in a raid or war (actively fighting, healing, or helping others)
+5 Participate in a skirmish (actively fighting, healing, or helping others)
+5 Teach an official apprentice about your trade
+5 Learn something from another about your trade
+5 Complete a spar or fight
+5 Lose a spar or fight (defaulted or judged)
+5 Win a spar (defaulted or judged)
+5 Observe a fight
+5 Participate in a raid as the offensive party
+5 Steal a member of another pride
+5 Teach someone under 2 years some fighting tips
+5 Teach someone a new fighting move
+5 Claim a lioness or cub
+5 Challenge for a rank
+5 Tell a battle story
+5 Exercise to gain strength (excluding spars)
+5 Discuss a battle strategy
+5 Get revenge
+5 Patrol your borders
+5 Maintain your weapons (sharpen claws or care for teeth)
+5 Wrestle with another character for fun or sport (excluding spars/fights)
+5 Learn a new fighting move
+5 Participate in a hunt using the rolled hunt system
BARD
» A character that entertains others and raises morale with lore, songs, and generational tales.
+20 Hold a party and invite 2 or more groups, families or prides
+20 Explore every pride territory
+20 Learn something from a Master of your trade
+20 Become an official Mentor
+10 Learn about your trade from your Mentor
+10 Learn a pride or family’s history
+10 Witness an event worthy of making history
+10 Share a pride, group or family’s history with someone
+10 Put on a performance for the pride
+10 Make up a song or poem about another character's deeds
+10 Participate in flyting with another bard
+10 Participate in a raid or war (actively fighting, healing, or helping others)
+5 Participate in a skirmish (actively fighting, healing, or helping others)
+5 Teach an official apprentice about your trade
+5 Learn something from another about your trade
+5 Sing a song or serenade someone
+5 Use an item as an instrument
+5 Make someone laugh or turn their mood around
+5 Persuade someone to change their mind about something
+5 Tell a story or poem
+5 Attend a challenge
+5 Diffuse tension in a thread without violence
+5 Learn about another trade’s skills
+5 Goad a character into an action
+5 Advise someone with a problem
+5 Attend a party or event
+5 Apply dye/paint on yourself or someone else
+5 Meet someone from the afterlife
+5 Discuss culture with someone else
+5 Learn about a new language
+5 Learn a song or story from someone else
+5 Gossip about another character
+5 Socialize with 2 other characters in a thread
+5 Participate in a hunt using the rolled hunt system
BEATNIK
» A character who focuses on easy-living and relies on the hard work of others.
+20 Convince someone to major maim or kill another character for you
+20 Throw a party (10+ characters)
+20 Learn something from a Master of your trade
+20 Become an official Mentor
+10 Learn about your trade from your Mentor
+10 Have another character perform a task or favour for you
+10 Participate in a group or pride event
+10 Win a bet against someone else
+10 Witness an event worthy of making history
+10 Steal a meal from another character
+10 Talk yourself out of trouble or a fight
+10 Participate in a raid or war (actively fighting, healing, or helping others)
+5 Participate in a skirmish (actively fighting, healing, or helping others)
+5 Teach an official apprentice about your trade
+5 Learn something from another about your trade
+5 Slack off or shirk one's responsibilities
+5 Convince someone to give you something that you want
+5 Trick another character
+5 Refuse to help another character
+5 Befriend a pride or band leader
+5 Learn something useful about another trade
+5 Teach someone under 2 years how to unwind
+5 Engage in mischief
+5 Tell a story
+5 Use a friendship or relationship to your advantage
+5 Relax with someone else
+5 Exploit someone else's weaknesses
+5 Gossip with another character
+5 Convince a cub to do something for you
+5 Convince someone else to shirk their responsibilities
+5 Help a cub get into trouble
+5 Sunbathe or take a nap
+5 Be gifted something useful
+5 Participate in a hunt using the rolled hunt system
CLERIC
» A character with spiritual knowledge and a tie to the after-life.
+20 Summon a Guardian or Idol to solve a problem
+20 Lead a large ritual (5+ lions)
+20 Learn something from a Master of your trade
+20 Become an official Mentor
+10 Learn about your trade from your Mentor
+10 Help an Idol or Guardian with a problem
+10 Hold a wedding, funeral or other rite
+10 Hold a seance with two other lions to summon an Idol or Guardian
+10 Help a Guardian reincarnate
+10 Cast a curse or blessing on a character/group
+10 Have an interaction with an on-site Deity
+10 Participate in a raid or war (actively fighting, healing, or helping others)
+5 Participate in a skirmish (actively fighting, healing, or helping others)
+5 Teach an official apprentice about your trade
+5 Learn something from another about your trade
+5 Preach your beliefs to someone
+5 Hold a small ritual (less than 5 lions)
+5 Read someone's fortune
+5 Meditate or pray on your own or with someone else
+5 Cleanse an area of bad omens
+5 Join or form a cult
+5 Spend time with a member of the after-life
+5 Learn what is required to summon a Guardian
+5 Tell a story about the after-life
+5 Learn the history of a Ghost, Spectre, Idol, or Guardian
+5 Meet a Ghost, Spectre, Idol, or Guardian for the first time
+5 Teach someone under 2 years how to talk to the after-life
+5 Listen to a living character’s problem and try to help them
+5 Assist in a member of the afterlife’s quest
+5 Learn about someone else’s beliefs
+5 Prepare an item for a ritual or rite
+5 Sacrifice an NPC creature
+5 Learn a spell or prayer
+5 Participate in a hunt using the rolled hunt system
ERUDITE
» A character who prioritizes the use of their mind, strategy, and the sharing of knowledge.
+20 Intervene or stop a potential war
+20 Solve a major problem for your group, family, or pride
+20 Learn something from a Master of your trade
+20 Become an official Mentor
+10 Learn about your trade from your Mentor
+10 Test a theory that turns out to be right
+10 Teach a pride or band leader about your studies
+10 Host a training session for cubs or yearlings
+10 Win a strategy game or best someone else
+10 Discuss pride, group, or family relations with another character
+10 Find a mentor or apprentice for another character
+10 Participate in a raid or war (actively fighting, healing, or helping others)
+5 Participate in a skirmish (actively fighting, healing, or helping others)
+5 Teach an official apprentice about your trade
+5 Learn something from another about your trade
+5 Learn something useful from someone else
+5 Teach someone something useful that they didn't know before
+5 Learn about another language
+5 Test a theory that turns out to be wrong
+5 Learn about another pride or band's laws
+5 Use a strategic move in a fight
+5 Teach someone under 2 years how to solve a problem
+5 Study the natural world
+5 Practice the skills of another trade
+5 Give another character advice
+5 Teach a cub a life lesson
+5 Help train an Heir for leadership
+5 Discuss ways to give you, your pride, or your group an advantage in a fight
+5 Discuss ways to give your enemies a disadvantage in a fight
+5 Conduct an experiment
+5 Help a cub get out of trouble
+5 Tell a story or discuss history
+5 Learn a character's full name and rank
+5 Participate in a hunt using the rolled hunt system
MEDIC
» A character that specializes in curing ailments and tending wounds.
+20 Successfully heal a wounded roll using the healing system
+20 Learn something from a Master of your trade
+20 Become an official Mentor
+10 Learn about your trade from your Mentor
+10 Try to save a character's life, but fail
+10 Heal a character’s sickness or injury
+10 Help a character with a non-physical illness
+10 Attend or assist with a birth
+10 Set a broken bone
+10 Attempt to heal a wounded roll using the healing dice-roll system, but fail
+10 Participate in a raid or war (actively fighting, healing, or helping others)
+5 Participate in a skirmish (actively fighting, healing, or helping others)
+5 Teach an official apprentice about your trade
+5 Learn something from another about your trade
+5 Follow up with a patient
+5 Create a potion with a specific use
+5 Teach herbology trivia to someone
+5 Collect herbs
+5 Teach another healer a procedure
+5 Teach someone under 2 years about healing
+5 Create a garden of healing herbs
+5 Clean out your herb stores
+5 Study the flora of a neutral territory
+5 Test herbs for their healing properties (or lack thereof)
+5 Warn someone about a poisonous plant
+5 Make an antidote to a poison
+5 Attend a spar or challenge to assess the wounds
+5 Tend to an expecting mother and give her support
+5 Tend to a cub’s childhood illness
+5 Teach someone basic wound care
+5 Help someone find a plant they’re looking for
+5 Dry or prepare herbs for use
+5 Participate in a hunt using the rolled hunt system
NURSEMAID
» A character devoted to helping expectant or new parents and raising the next generation.
+20 Attend three separate births
+20 Successfully defend a cub from a claim or challenge
+20 Learn something from a Master of your trade
+20 Become an official Mentor
+10 Learn about your trade from your Mentor
+10 Help betroth two cubs
+10 Organize a cub play date between allied prides
+10 Host a pride event related to cubs, birthing, or healing
+10 Teach a group of cubs something new
+10 Meet 5 cubs
+10 Take a group of cubs on an outing
+10 Participate in a raid or war (actively fighting, healing, or helping others)
+5 Participate in a skirmish (actively fighting, healing, or helping others)
+5 Teach an official apprentice about your trade
+5 Learn something from another about your trade
+5 Attempt to defend a cub from a claim, but fail
+5 Teach a cub something new
+5 Tend to an expectant parent
+5 Give parental advice
+5 Take a cub on an adventure
+5 Attend a birth
+5 Gather herbs for nursing or birthing
+5 Bring a parent or cub some food
+5 Tend to an elderly character
+5 Discuss an upcoming litter with a pride leader
+5 Help fill the pride’s food storage
+5 Tell a cub a story
+5 Cub-sit for a family
+5 Adopt a cub
+5 Save a cub from danger
+5 Help a cub solve a problem or find something they lost
+5 Play a game with a cub or a group of cubs
+5 Discuss a cub’s behaviour with their parents
+5 Participate in a hunt using the rolled hunt system
OUTLAW
» A character that lives outside pride culture and laws.
+20 Start or instigate a war between two or more prides
+20 Kill a pride lion
+20 Learn something from a Master of your trade
+20 Become an official Mentor
+10 Learn about your trade from your Mentor
+10 Convince a lion not to join a pride
+10 Set up a base for your group
+10 Cause trouble between prides or families
+10 Successfully free a lioness or cub from a pride
+10 Break a pride law (from the pride page)
+10 Infiltrate a pride’s borders by pretending you’re a member
+10 Participate in a raid or war (actively fighting, healing, or helping others)
+5 Participate in a skirmish (actively fighting, healing, or helping others)
+5 Teach an official apprentice about your trade
+5 Learn something from another about your trade
+5 Tell a lie without being caught
+5 Tempt someone to leave a pride
+5 Practice speed or strength
+5 Leave a trail of confusing tracks
+5 Follow a character without getting caught
+5 Protect a rogue from danger
+5 Escape from a fight
+5 Win a fight or spar (defaulted or judged)
+5 Steal from a pride or lion without getting caught
+5 Learn something interesting about a pride or family
+5 Explore a new territory and find something useful
+5 Complete a hunt in neutral territory using the hunt system
+5 Get into some mischief
+5 Get an additional character to join your group (after establishment)
+5 Witness drama between prides
+5 Scout a neutral territory
+5 Complete a spar or fight
+5 Patrol your group’s borders
+5 Participate in a hunt using the rolled hunt system
PALADIN
» A character that defends those in need.
+20 Kill another character in self-defense or to protect someone
+20 Save another character’s life
+20 Learn something from a Master of your trade
+20 Become an official Mentor
+10 Learn about your trade from your Mentor
+10 Maim another character in self-defense or to protect someone
+10 Host or participate in a group training event
+10 Win a fight (spars not included, defaulted or judged)
+10 Intercept a trespasser
+10 Participate in a pride challenge
+10 Use information gathered about a threat to protect your pride, family, or group
+10 Participate in a raid or war (actively fighting, healing, or helping others)
+5 Participate in a skirmish (actively fighting, healing, or helping others)
+5 Teach an official apprentice about your trade
+5 Learn something from another about your trade
+5 Complete a spar or fight
+5 Lose a spar or fight (defaulted or judged)
+5 Win a spar (defaulted or judged)
+5 Observe a fight
+5 Participate in a raid as the defending party
+5 Defend a challenge for a pride member
+5 Intercept a fight or challenge
+5 Teach someone under 2 years some fighting tips
+5 Teach someone about defenses
+5 Defend a lioness or cub from a claim
+5 Challenge for a rank
+5 Tell a battle story
+5 Exercise to gain endurance (excluding spars)
+5 Patrol your borders
+5 Learn information about a potential threat
+5 Learn a new fighting move
+5 Save someone from danger
+5 Practice a defensive maneuver
+5 Participate in a hunt using the rolled hunt system
PATHFINDER
» A character with extensive knowledge of the lands and in-tune with nature.
+20 Share important details about the weather or landscape with a pride leader
+20 Notify a pride leader of incoming danger
+20 Learn something from a Master of your trade
+20 Become an official Mentor
+10 Learn about your trade from your Mentor
+10 Explore a territory and find something useful in it
+10 Discuss the features of a territory with someone
+10 Find a notable landmark in a territory
+10 Help someone who is lost find their way
+10 Run an urgent message from one pride to another
+10 Escape a natural disaster
+10 Participate in a raid or war (actively fighting, healing, or helping others)
+5 Participate in a skirmish (actively fighting, healing, or helping others)
+5 Teach an official apprentice about your trade
+5 Learn something from another about your trade
+5 Use the terrain to your advantage
+5 Study the weather or an astronomical phenomena
+5 Correctly track something through a territory
+5 Win a spar or fight (defaulted or judged)
+5 Help someone find something they lost
+5 Take part in a successful hunt
+5 Study the constellations
+5 Scout a neutral territory
+5 Cover your tracks
+5 Study a dangerous animal
+5 Explore the borders of a pride or group
+5 Escape a fight
+5 Learn something unique about another pride’s territory
+5 Practice covering your scent
+5 Practice running or speed
+5 Study prey migration patterns
+5 Map out rivers or water sources in an area
+5 Mark a trail through a territory
+5 Participate in a hunt using the rolled hunt system
RANGER
» A character that understands the herds, lands, and how to thrive.
+20 Successfully lead a large hunt (5+ lions)
+20 Successfully lead 3 hunts in 1 OOC month
+20 Learn something from a Master of your trade
+20 Become an official Mentor
+10 Learn about your trade from your Mentor
+10 Successfully lead a small hunt (less than 5 lions)
+10 Lead a large hunt that fails (5+ lions)
+10 Join another Ranger’s group hunt
+10 Pair up with other lions in a random event hunt
+10 Discuss hunting needs with another
+10 Take down hard or extra hard prey (dice-roll)
+10 Participate in a raid or war (actively fighting, healing, or helping others)
+5 Participate in a skirmish (actively fighting, healing, or helping others)
+5 Teach an official apprentice about your trade
+5 Learn something from another about your trade
+5 Take prey killed by another pride
+5 Study herd migration habits
+5 Teach someone under 2 years some hunting tips
+5 Make a successful kill for food not using the hunt system
+5 Fish for your pride or friends
+5 Check pride food storage
+5 Gift someone a meal you caught
+5 Study the weather and how it will affect hunting
+5 Tell a hunting story
+5 Study and track footprints
+5 Practice concealing your scent
+5 Use the weather to your advantage in a hunt
+5 Follow the scent of prey
+5 Practice herding prey
+5 Take down easy or medium prey (dice-roll)
+5 Learn something about a prey animal
+5 Practice preserving food
+5 Create or tend to a hidden food cache in neutral territory
+5 Participate in a hunt using the rolled hunt system
SLEUTH
» A character that specializes in gathering information.
+20 Successfully impersonate another character without being discovered
+20 Successfully join an enemy pride under an alias to gather information
+20 Learn something from a Master of your trade
+20 Become an official Mentor
+10 Learn about your trade from your Mentor
+10 Bring important information to a pride leader
+10 Spy on another pride or family’s event
+10 Sneak into a pride or group without getting caught
+10 Pass along information that might be important
+10 Learn something about pride/group/family relations
+10 Remain undetected in a large thread (5+ characters)
+10 Participate in a raid or war (actively fighting, healing, or helping others)
+5 Participate in a skirmish (actively fighting, healing, or helping others)
+5 Teach an official apprentice about your trade
+5 Learn something from another about your trade
+5 Study the landscape of an area
+5 Spy on a non-group thread without getting caught
+5 Infiltrate a group thread without getting caught
+5 Learn something interesting about a character
+5 Tell a lie without getting caught
+5 Practice hiding your scent
+5 Practice disguising your appearance
+5 Practice covering your tracks
+5 Gather useful information on a enemy lion or pride
+5 Learn a character’s full name and rank
+5 Teach someone under 2 years how to cover tracks
+5 Escape from a fight
+5 Have someone share a secret with you
+5 Learn the extent of a pride’s border
+5 Invent, learn, or teach someone a code language
+5 Teach someone how to mask their scent
+5 Follow someone through a territory
+5 Practice reading lips
+5 Participate in a hunt using the rolled hunt system