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IC News

October 11, 2024 Something is happening in the Scorched Wilds. There is a battle raging between a familiar force and an unfamiliar one. What will you do? Help or hinder?

October 1, 2024 Spooky things are happening as the afterlife start walking among the living once again.

September 30, 2024 Louve Dieudonné manages to keep Wolfbron Bluffs in the family. What will happen between the Bluffs and the otherwise peaceful pride of Lorien Plains?

September 20, 2024 Ilarion Rurik challenges for Wolfbron, will the Dieudonné lead pride fall?

September 8, 2024War broke out once again in the Lagoon when a wedding had some uninvited guest arrive. The war results in the most death matches the island has seen at once. The Summit was challenged by Brighid with Talisa answering the call. After many years of the Summit have the same two leaders, the Summit changes hands. What will this mean for the balance of Amaryllis? A witch hunt has started by Luther and Miaran which seems to be turning things on an island that is full of magic.

August 25, 2024 War broke out in the challenge for the Lagoon after Cassius tries to take the Lagoon from Isla. The Cove remains with Miaran. The leadership of the Mire switches from Sigrún hold to Rike when Luther comes back to take his birthland back. Elephants push into the Rainforest and push out the lions there. Soon after Lucifer lays claim to his birthland and takes over the Rainforest.

June 27, 2024 Conflict and tensions rise as prides come head-to-head with one another across Amaryllis - just as Pyrrha and Cassius take the leap to try and claim (or reclaim) their own thrones.

May 24, 2024 Rulers continue to shift, family strife ensues, and, per usual, tensions seems taunt and always lingering on the horizon.

April 24, 2024 Things are rocky within Amaryllis as the Dieudonne clash result in three deaths and forces a shift in the rulership of Firnen Rainforest. With Caladan Cove freshly overturned as well, what will the consequenecss of these events be?

March 30, 2024 The lull has ended as a long standing family, the Dieudonné, launch death matches against their own. The Plains sees a challenge from a new comer, Aphrodite, and the quite pride is pushed into the spotlight.

March 19, 2024 A momentary lull has overtaken the lands of Amaryllis as its inhabitants attempt to find their footing and rebuild after a string of challenges. How long it will last, however, nobody can be quite sure.

February 11, 2024 The Mire has fallen from the Stärke family and is now held by Luther Rike. The change has stirred but the fighting nature of those on the island. The Brook finds a new leader with Icefang and Isla takes over the Lagoon after a storm pushes out the old leader. Reti finds himself the leader of the Hollows after Alexander is hurt. The Oasis finds a new leader in Léonie who is soon tested by Harou.

January 8, 2024 The snow has finally begun to melt anew, which means that the world is slowly returning to the much-anticipated summer season. With the various holiday activities and the other jests put on by Nafasi also coming to a close, it is safe to say that winter is finally over.

December 5th, 2023 Nafasi had pulled a cruel trick and has sent Amaryllis back into a renewed winter season! But it's not all bad, because the lands will also see a handful of holiday-themed events popping up as a result. To make things more interesting, a wayward trio of travlers have also arrived and are facilitating a mass competition between the prides, bands, and rogues -- formally dubbed the Amaryllis Winter Games.

December 2nd, 2023 The spring air brings forth a number of pride challenges. A familiar challenger for the Cove and the Oasis arrive to try to earn what they want. The new leader of the Lagoon is tested in battle as well. What changes will come from the challenges? Who will remain standing and who will find their world turned upside down?

November 27th, 2023 In a challenge between mother and daughter, the leadership of Wolfbron Bluff changes for the first time in 5 IC years.

November 22nd, 2023 Two death matches, one resurrection, and an almost-war later, the lands find themselves in a constant state of turmoil and calamity. Families have been torn apart and endless blood has been spilt; but how is it all going to end?

November 3rd, 2023 The lands stir violently as a death match rages on between Aeistrios Saxe and Morrigan Greyflood. Observers spill into the pit in droves to witness what will no doubt be a historic battle -- and it is clear that this familial fued is far from over, no matter who wins and who dies.

October 12th, 2023 With winter comes the surge of more pride challenges; Ludivine challenges Ryker for Firnen Rainforest and is victorious in her endeavors, meanwhile an outcropping of maims breaks out on the sidelines. In a shocking turn of events Luther returns to challenge Bruno for Ecrosia Mire, will the former heir prove victorious or has Bruno got what it takes to keep his brother's ambitions at bay? This has undoubtedly shaken things up as Bruno declares war against Andal Oasis and Allies in the process!

archive of old in-character news

OOC News

Quick Links - Major Discord Updates & Quick Fire Updates

November 24, 2024 Our Winter Events have been posted! Our Winter break will take place Dec 20th - Jan 6th. Please read more here

November 11, 2024 We have added two more weeks to the BWP! Also be sure to check out our Quick Fire Updates.

October 11, 2024 An important message to our members please take a moment to read it over. We are also launching our Mini-BWP! Echoes in the Ash

October 05, 2024 Check out our Fall update. There are a lot of changes and some fun new things!

October 01, 2024 Halloween has come to Amaryllis in the spring! Check out the Spooky Time Fun we have going on, complete with scavenger hunt and ghostly hauntings! There might even be something going on in the Scorched Wilds, for those brave enough to look.

July 15, 2024 We have released our official summer update/patch. It includes a lot of important information so make sure to read it through!

July 12, 2024 Our summer break is here! Learn more here! It will end on the 26th of July.

July 1, 2024 Our summer break is coming up soon! Learn more here!

June 27, 2024 The June Posting Raffle is coming to a close this weekend, so get your posts and ticket counts in!

May 28, 2024 Our June posting raffle is posted for sign ups! Sign up here. Be sure you vote for your favortie banner! Seasons banner contest voting!

May 23, 2024 The Guidebook has officially been updated with the new trade perks, as per the revamp. Please ensure that you are changing your trades or picking your perks from the pools (if applicable) in this thread.

April 19, 2024 We are entering the next phase of our trade perk revamp and testing with the launch of our soft opening, which includes the new perks going live and changes being able to be made to characters. Please read the thread in its entierty. Additionally, this is a reminder that you have until May 9th to exit your double exp threads!

April 01, 2024 Our Spring Update is a MASSIVE update! New trade perks are annouced, changes to leadership and prides, new ranks, and more! Be sure to read it over! After you are done, be sure to head to member testing to give the new trade perks a test drive!

March 19, 2024 With our site-wide double trade experience event now fully underway, the Admin team would like to bring our official 2024 Site Fundraiser to everyone's attention. We rely on our members to keep the site going, and are offering a wide range of gifts and prizes - please take a look!

March 1, 2024 Our double trade experience fundraiser is open for donations! Please read about the changes made for this time around.

February 13, 2024 It is time for our 2024 Community Check In. This survey covers OOC areas, IC areas, and a few other things that staff are looking to gain insight on. This is very important to us so please take the time to answer the questions. You have until March 11th to finish this survery. Once complete, you can claim an item from the shop or 150xp. More details are in the survey.

January 25, 2024 Site update! Please review some changes to the site here.

January 8, 2024 Happy New Year and welcome back from our site-wide break! We're looking forward to picking things back up, and hope that everyone feels refreshed.

December 2, 2023 Fa la la la la, la la la la! It's finally December, and we all know what that means — holiday events, woohoo! We will also be having a site break December 22nd - Jan 5th.

November 28, 2023 We are looking for input on the trade system revamp. Learn more about it and the raffle here!

archive of old out-of-character news

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Summer is in full swing now, with clear skies, warm nights, and ample sunshine! As such, the deserts begin to grow dry, the shores remain a blissful escape, the north is spared with cooling winds, and humidity continues to rise in the jungle. Rain and storms are long forgotten troubles by now, which is both a virtue and a vice during the heat of the season.

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All site-based items on Amaryllis are copywritten to the owners. Characters are copywritten and owned by their creators. Amaryllis is currently owned by Ice and Irish. Themes coded by Dusk. Full credits here.

New Trade Perks
  Quote     |   #1
(This post was last modified: 03-31-2024, 09:56 AM by Ice.)
Trade Perks

Below are the new trade perks! We have also included some Q&As to help with things a little. If you have questions or if anything is unclear, please ask in the Discord thread for the perks!

Please remember these are NOT live and should not be used anywhere on site aside from the proper testing area!

Extra/Special Notes
After discussions with the Trade Team, the following new guidelines will apply to trades. These changes will be explained and reflected in the Guidebook.

  • If a perk stipulates "pride", it is also applicable to marked band members. If a perk says "band", it only applies to marked band members.
  • We will no longer be allowing trades to be doubled-up on for Master and Sub-Master. Every character will need to have different Master and Sub-Master trades – i.e., you can’t be both a Master and Sub-Master Ranger on the same account.
  • When engaging in fights (excluding DMs), there are limits to the extra dice you can claim from different perks. You can claim:
    • All of your own dice perks (perks resulting from your own trade levels or from your rank within the pride);
    • +1 dice from the occupational perk of another character/pride-member (i.e. Lead Scout +1 luck perk); and
    • +1 dice from someone else’s trade perk (i.e. +1 luck from a Master Pathfinder).

In other words, you cannot stack multiple trade or occupational perks from others. For example, if there are 3 Master Pathfinders in a given thread, you can only claim one +1 luck, not +3 luck.

Q&As
During testing, we will be adding to the Q&As as things come up in the discord channel. Be sure to check back every so often to see what has been added. These Q&As will be added to the guidebook for each trade as well.
  Quote     |   #2
(This post was last modified: 03-28-2024, 12:10 PM by Nova.)
AMBASSADOR


Level 1: +1 to luck rolls
Level 2: Can oversee rank challenges and approve promotions on behalf of leadership (up to and including occupational ranks; excludes prisoners)
Level 3: Can recruit regardless of rank in Maua’s Passage
Level 4: Become a master of charm (+1 to dodge rolls)
Level 5: Can defend members of their pride or an allied pride against theft regardless of rank


MASTER PERKS (pick two)

  • Can hold elections to save their pride or an allied pride from disbanding (thread must begin within 48 hours of disbandment notification)
  • Extends the cooldown of their pride after a challenge by 1 OOC month (must remain a member of the pride during this time)
  • Knows the names of all pride leaders and their alliances
  • 50% chance to prevent a theft challenge from being made against them when in any pride-lands
  • Home-turf advantage (+1 luck to pride-mates and allies when fighting in the Ambassador’s pride-lands)


SUB-MASTER PERKS (pick one)

  • Can hold elections to save their pride or an allied pride from disbanding (thread must begin within 48 hours of disbandment notification)
  • Knows the names of all pride leaders and their alliances
  • Home-turf advantage (+1 luck to pride-mates and allies when fighting in the Ambassador’s pride-lands)



Q&As
Are leaders still able to overrule a lvl 2 ambassador perk?
  • Yes they are able to if they wish to.
Can rogue level 3 ambassadors recruit in the passage to start a band?
  • No, this is only viable for characters who are in a pride or band already
Are rogue level 5 ambassadors locked out of that perk?
  • Yes they are.
How is an election to save a pride from disbanding done?
  • When a disbandment has been decided and there is not a current subleader able to take over the pride, Sr Staff starts making their way down the ranks. Higher ranked characters with the ability to save the pride from disbandment are contacted. If they accept, then the process for their perk starts.
    • For Ambasssador saving their own pride: Sr Staff will contact the member, they accept and will have 48 hours to start the thread in their pride lands calling the members to them and having a “vote” of who will be the new leader. ICly this can play out in whatever way feels the most natural, a fight, vote by voice, etc. The thread must be finished and a new leader decided within two weeks of being started. If it is not finished and a new leader clearly accepted, the pride will disband.
    • For Ambasssador saving an allied pride: Must be listed on the pride page before disbandment. Sr Staff will contact the member based on highest rank in the pride, they accept and will have 48 hours to start the thread in the allied pride lands calling the members to them and having a “vote” of who will be the new leader. ICly this can play out in whatever way feels the most natural, a fight, vote by voice, etc. The thread must be finished and a new leader decided within two weeks of being started. If it is not finished and a new leader clearly accepted, the pride will disband.
    • Whatever character is selected, must meet all leadership requirements prior to taking the role.
How does extending the cooldown for a pride after a challenge work?
  • If the current pride leader wins, the ambassador needs to have already been in the pride and remain in the pride until the end of the cooldown. Whatever cooldown the pride leader is given after the challenge, one month is added on. If the ambassador leaves or goes inactive before the end of the extra month, the remainder of the cooldown perk is lost. If a new leader wins or gains the pride via a claim, the ambassador must join the pride prior to the original cooldown ending and must remain a member of the pride until the added cooldown is finished.


Rolls for Master Perk
Code:
[roll=ambassador]

  Quote     |   #3
(This post was last modified: 04-19-2024, 11:36 AM by Squid.)
ASSASSIN


Level 1: +1 to hit rolls
Level 2: Able to fabricate pride scents
Level 3: Go unnoticed in AW threads outside pride territories (can't be discovered)
Level 4: Become a master of stealth (+1 to hit rolls)
Level 5: 50% chance to find any hidden character (i.e. any character previously rolled to remain hidden or is actively hidden)

MASTER PERKS (pick two)

  • 50% chance to non-lethally poison another character (incurs them a 2 week wounded roll, once per 3 OOC months)
  • 50% chance to go unnoticed in AW threads in pride territories (can't be discovered)
  • Start a prisoner fight outside of a war/raid (once per 3 ooc months)
  • Auto-escape a fight (excluding DMs) once per 3 OOC months
  • Reverse the effects of another Assassin's poison (once per thread and within 1 OOC week of the poisoning; at least 2 posts actively working on reversing the effect)

SUB-MASTER PERKS (pick one)
  • 50% chance to non-lethally poison another character (incurs them a 2 week wounded roll, once per 3 OOC months)
  • Reverse the effects of another Assassin's poison (once per thread and within 1 OOC week of the poisoning; at least 2 posts actively working on reversing the effect)
  • 50% chance to go unnoticed in AW threads in pride territories (can't be discovered)


Q&As
How is a prisoner fight outside of a war/raid done?
  • Follows the rules of an imprisonment fight, omitting the war/raid part.
What does reverse the effects of another assassin’s poison do?
  • It fully removes the wounded roll attached to the one who was poisoned.


Rolls for perks
Code:
Level 5 - [roll=lvl5assassin]
50% chance to non-lethally poison another character - [roll=assassinpoison]
50% chance to go unnoticed in AW threads in pride territories - [roll=assassinhide]

  Quote     |   #4
(This post was last modified: 03-28-2024, 12:10 PM by Nova.)
BARBARIAN


Level 1: +1 to hit rolls
Level 2: Able to take on another opponent after losing a fight (once per thread)
Level 3: Can claim, steal, or defend pride members regardless of rank
Level 4: Become a master of offensive attacks (+1 to hit rolls)
Level 5: Can re-roll one round of dice per fight (must use the re-roll results, perform the reroll and link for judging)


MASTER PERKS (pick two)

  • Ability to take the throne for yourself if your pride is at risk of disbanding (must meet leadership requirements at the time of disbanding)
  • Invoke a warrior's fury to maintain strength following a victory (take on another opponent with no fatigue dice after your first fight, once per thread)
  • 50% chance of going berserk (+1 to hit rolls for the next round, once per thread)
  • 50% chance of buffering an attack (+1 to dodge rolls for the next round, once per thread)
  • Training and conditioning has reduced their wounded roll recovery time by 1 OOC week


SUB-MASTER PERKS (pick one)

  • Ability to take the throne for yourself if your pride is at risk of disbanding (must meet leadership requirements at the time of disbanding)
  • 50% chance of going berserk (+1 to hit rolls for the next round, once per thread)
  • Training and conditioning has reduced their wounded roll recovery time by 1 OOC week




Q&As

How does taking the throne of the pride work?
  • When a disbandment has been decided and there is not a current subleader able to take over the pride, Sr Staff starts making their way down the ranks. Higher ranked characters with the ability to save the pride from disbandment are contacted. If they accept, then the process for their perk starts.
    • For Barbarian taking over the pride they are currently in: Sr Staff will contact the member, they accept and will be moved into the HS spot. They will have 72 hours to make sure they are meeting the posting requirements for the position and get the pride page updated.
How does invoking a warrior’s fury work?
  • After winning a fight (or using your lvl 2 perk) you can have another fight that does not have fatigue dice. You may only skip the fatigue dice for your second fight and only once in a thread.


Rolls for perks
Code:
50% chance of going berserk - [roll=barbarianberserk]
50% chance of buffering an attack - [roll=barbarianbuffer]

  Quote     |   #5
(This post was last modified: 04-14-2024, 12:19 PM by Ice.)
BARD

Level 1: +1 to luck rolls
Level 2: Knows the history of all Idols and Guardians
Level 3: A silver tongue grants the ability to recruit in Maua’s Passage regardless of rank
Level 4: Become a master of performance (+1 to dodge rolls)
Level 5: Give a boost to companions in battle (+1 to luck rolls to pride-mates or companions with the “Best Friends” IC award)


MASTER PERKS (pick two)

  • One thread with double trade experience for all involved once per 3 OOC months (bard must be the one to start the thread and must exit for it to count for others)
  • Can grant a companion the ability to re-roll one round of fight dice, once per thread (excludes DMs and pride challenges; must be present at start of fight; applies to pride-mates or companions with the “Best Friends” IC award
  • Gather tips everywhere you go (claim +50 bonus petals from all completed threads after mastery)
  • Can help a character escape from a pride through a distracting performance once every 3 OOC months
  • Able to claim knowledge from 1 thread every OOC month without having been present (must claim within 48 hrs of thread's first exit)


SUB-MASTER PERKS (pick one)

  • One thread with double trade experience for all involved once per 3 OOC months (bard must be the one to start the thread and must exit for it to count for others)
  • Gather tips everywhere you go (claim +50 bonus petals from all completed threads after mastery)
  • Can help a character escape from a pride through a distracting performance once every 3 OOC months




Q&As

Does escaping a pride include themselves escaping?
  • Yes!
  Quote     |   #6
(This post was last modified: 03-28-2024, 01:39 PM by Ice.)
BEATNIK

Level 1: +1 to dodge rolls
Level 2: Being lazy pays off (shortens own recovery time by 1 OOC week)
Level 3: Auto-escape any non-wounding fight once per 2 OOC months
Level 4: Become a master of unlax (+1 dodge rolls)
Level 5: Gain a randomized bonus dice for a round in a fight (once per thread; random roll to gain +1 hit, dodge, or luck)


MASTER PERKS (pick two)

  • Reduce trade perk cooldowns for pride-mates by 50% (must be present in the thread where the perk is being used)
  • Avoid responsibility by auto-escaping any fight (excluding DMs) once every 3 OOC months
  • Receive a 5-cub litter once per IC year
  • Mooch off of the skills of others (use any Level 2 or Level 3 perk from another trade once every 3 OOC months)
  • Allow your pride to maintain its tier without completing the required events, once per 3 OOC months (does not add a tier, only maintains current tier)


SUB-MASTER PERKS (pick one)

  • Avoid responsibility by auto-escaping any fight (excluding DMs) once every 3 OOC months
  • Mooch off of the skills of others (use any Level 2 or Level 3 perk from another trade once every 3 OOC months)
  • Receive a 5-cub litter once per IC year



Q&As
How does the randomized dice work?
  • Using the dice system code, it will tell you what dice you are able to add to the next round of your fight. You can only use this perk once per thread.
How does mooching off another skill work?
  • You would put the trade level perk you are mooching at the top of the post and be able to use it in that thread only. Any perks that are long term (ie: able to recruit in the passage, able to fabricate pride scents, knows the history of idols and guardians) can only be used in that thread. Perks based on the trade (making an outlaw band) are not able to be used.


Roll for perks
Code:
Gain a randomized bonus dice for a round in a fight - [roll=beatnik]

  Quote     |   #7
(This post was last modified: 03-28-2024, 01:39 PM by Ice.)
CLERIC

Level 1: +1 to luck rolls
Level 2: Can summon any member of the afterlife into their threads
Level 3: Boost a newly-dead character’s status in the afterlife (must be present at their death, adds +1 afterlife tier on top of what they currently qualify for)
Level 4: Become a master of lore (+1 to dodge rolls)
Level 5: Guardians and Idols can post in any of their threads without being summoned


MASTER PERKS (pick two)

  • Can help a Guardian be reborn in an on-site litter once per 3 OOC months (the Guardian and Cleric must post to the birth thread within 1 OOC week of start; parent(s) must agree)
  • 50% chance to revive the dead once per 6 OOC months (roll must be posted within 1 OOC week of death)
  • Channel mystic powers to help a pride-member in a fight (+1 luck roll, once per character per thread)
  • Protection is provided by the members of the afterlife (+1 dodge for the next round of a fight, once per thread)
  • The veil is thin, allowing glimpses into the past (can claim knowledge from one finished thread once every 3 OOC months)


SUB-MASTER PERKS (pick one)

  • Can help a Guardian be reborn in an on-site litter once per 3 OOC months (the Guardian and Cleric must post to the birth thread within 1 OOC week of start; parent(s) must agree)
  • Channel mystic powers to help a pride-member in a fight (+1 luck roll, once per thread)
  • Protection is provided by the members of the afterlife (+1 dodge for the next round of a fight, once per thread)



Q&As



Rolls for perks
Code:
50% chance to revive the dead - [roll=clericmaster]

  Quote     |   #8
(This post was last modified: 05-14-2024, 01:54 PM by Squid.)
ERUDITE

Level 1: +1 to hit rolls
Level 2: Use resourcefulness to escape an unwanted situation (+1 to escape rolls)
Level 3: Apprentices are official after only 2 completed threads
Level 4: Become a master of tactic (+1 hit rolls)
Level 5: Apprentices can be of any trade


MASTER PERKS (pick two)

  • Create one double trade experience thread for all involved characters once per 3 OOC months (the erudite must be the one to start the thread and they must exit for it to count for others)
  • Can use the Sub-Master perk of any other trade once per 3 OOC months
  • No limit on the number of apprentices that they can have
  • Allow your apprentices to claim an extra trade task per thread (maximum of 4)
  • Reward prodigies by granting +100 trade experience to an apprentice once every 6 OOC months


SUB-MASTER PERKS (pick one)

  • Create one double trade experience thread for all involved characters once per 3 OOC months (the erudite must be the one to start the thread and they must exit for it to count for others)
  • Allow your apprentices to claim an extra trade task per thread (maximum of 4)
  • Reward prodigies by granting +100 trade experience to an apprentice once every 6 OOC months


Q&As

How does using the sub-master perk of any other trade work?
  • You would put the trade level perk you are using at the top of the post and be able to use it in that thread only. Any perks that are long-term (ie:knows the names of all the pride leaders and their alliances, knowledge about prides) can only be used in that thread.
  Quote     |   #9
(This post was last modified: 03-28-2024, 01:39 PM by Ice.)
MEDIC

Level 1: +1 to dodge rolls
Level 2: Shortens own wounded recovery time by 1 OOC week
Level 3: +1 dice when attempting to heal wounded rolls
Level 4: Become a master of vitality (+1 to dodge rolls)
Level 5: Poison immunity (can’t be poisoned by an Assassin)


MASTER PERKS (pick two)

  • 50% chance of saving a dying (DMed) character once per 6 OOC months (roll must be posted within 1 OOC week of death)
  • Ability to heal and reverse a minor maim once per 2 OOC months (thread must be made within 1 OOC week of fight results)
  • Healing expertise keeps all pride-mates in peak physical condition (+1 luck for pride-mates in fights when medic is present, once per character per thread)
  • 50% chance to completely remove a character's wounded status once every 3 OOC months (excludes wounds earned from DMs)
  • Automatically adds +1 cub to their litters due to good health (maximum of 4 cubs)


SUB-MASTER PERKS (pick one)

  • Ability to heal and reverse a minor maim once per 2 OOC months (thread must be made within 1 OOC week of fight results)
  • Healing expertise keeps all pride-mates in peak physical condition (+1 luck for pride-mates in fights when medic is present, once per character per thread)
  • Automatically adds +1 cub to their litters due to good health (maximum of 4 cubs)



Q&As


Rolls for perks
Code:
50% chance of saving a dying (DMed) character - [roll=medicdm]
50% chance to completely remove a character's wounded status - [roll=medicwounded]

  Quote     |   #10
(This post was last modified: 03-28-2024, 01:40 PM by Ice.)
NURSEMAID

Level 1: +1 to luck rolls
Level 2: Can claim or defend any cub or yearling regardless of rank
Level 3: Give +25 exp to all cubs born when attending their birth (does not stack; claimable at 1 year of age)
Level 4: Become a master of providence (+1 to hit rolls)
Level 5: Cubs and yearlings can claim 1 additional trade task when actively threading with a nursemaid (must be directly interacting with the nursemaid)


MASTER PERKS (pick two)

  • Always ensure successful litters for you and your pride-mates (breeding attempts will never fail; both parents must be in the same pride as the nursemaid)
  • 50% chance of a 5-cub litter when both parents are in the pride with the nursemaid (includes self)
  • Pride-mates receive a fertility boost (if both parents are in the same pride as the nursemaid, their annual maximum amount of cubs is upped to 12)
  • Reduce the breeding cooldown of another character or self by 2 OOC months, once per 3 OOC months
  • Youth defender (+1 hit for the duration of a fight when defending a cub)


SUB-MASTER PERKS (pick one)

  • 50% chance of a 5-cub litter when both parents are in the pride with the nursemaid (includes self)
  • Reduce the breeding cooldown of another character or self by 2 OOC months, once per 3 OOC months
  • Youth defender (+1 hit for the duration of a fight when defending a cub)



Q&As
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