We would like to introduce to you a new occupational rank, which is meant to fill in the gaps that the previous ones had: Lead Advisor! The Guidebook and pride pages will be updated shortly to reflect this addition.
Lead Advisor: respected advisors within the pride that have earned recognition.
- Maximum of 1.
- Can invite members to the pride.
- Need to be accepted by a Medium ranked member or above.
- Encouraged to take on apprentices.
- Can hold pride events related to their trade.
- Must have a advisor-related trade (Ambassador, Cleric, Bard).
- Perk: 50/50 chance to stop a dominance or maim challenge between members of their own pride, or between a member of their own pride and of an allied pride
In order to incentivize activity within prides, we are adding a minimum post requirement for secondary leaders (Sovereign and/or Heir(ess)).
This means that, in order to become a secondary leader, your character will need to have 25 posts before their promotion. This requirement will always be 50% of the primary leader's post minimum post count, in the event that we ever decide to implement an increase.
Current secondary leaders who do not meet this 25 posts minimum will be grandfathered in, and will not lose their rank. This rule is effective as of this announcement.
We are introducing some additional guidance for pride leader absences -- this applies to High Sovereigns, Sovereigns, Heirs, and Outlaw Band leaders. This does not impact members who do not have a leader character!
As of this announcement, when a leader returns from a posted absence, they will need to remain active (i.e. not go on another absence) for the duration of their absence, plus an additional week.
- So, if a leader takes a 2 week absence, they must be back for 3 weeks before taking another absence.
- If they are gone for 1 week, they must be back for 2 weeks before taking another absence.
This is to help keep prides moving, active, and out of limbo, and we hope everyone can understand the reasoning for this minor change!
After a lot of discussion, we have decided to do a small revamp to our Fight system, with a focus on multiple fights per thread and guidance on wars and raids. As a result, we are also introducing a fatigue system to go along with the multiple fights per thread. We would also like to thank everyone for voting and providing feedback in Discord!
A few things to note:
- Only threads made after this announcement can use these new mechanics.
- The Level 2 Barbarian/Paladin Perk is now: "Able to fight/defend (respectively) another character after losing a fight." (in any thread, not just wars and raids)
- We are also incentivizing the development of wars and raids by offering "+30 petals for participating in a raid/war" and adding the task "+10 - Participate in a war/raid thread (by fighting, healing, or protecting others)" to all trades. Simply observing within the thread does not count.
Please see the 'Multi-Fight Threads' and 'Wars & Raids' tab on the Fight System page of the Guidebook for the complete explanation of these new mechanics.
Along with changes to the fight system, we have also rolled in some changes to wounded rolls, how they work, and who gets them. These changes are more minor compared to the other fight adjustments, but we hope that they provide a more realistic experience IC.
There are three major changes that we have put in place:
1. Characters can now become wounded from pride challenges, minor maims, major maims, and death matches.
- In essence, any fight that is longer than 3 rounds puts your character at risk of becoming wounded.
2. The losing character (by dice or default) will automatically be considered wounded and receive a dice penalty. The winning character will be subjected to a wounded roll, which gives them a chance to become wounded or not.
- Both wounded statuses will be posted with the results of the fight.
- Wounded rolls are rolled as 1d5 in Discord by a Sr.Staff member.
- Being wounded means that a character will lose -1 dice from their hit and dodge rolls until they heal.
- Being wounded from pride challenges or minor maims will heal on its own after 2 OOC weeks. This can be sped up with the help of a qualified medic (see the Guidebook page).
- Being wounded from major maims or death matches will heal on its own after 4 OOC weeks. This can be sped up with the help of a qualified medic (see the Guidebook page).
3. Wounded rolls will be reflected in the character's profile.
- This means that, if your character becomes wounded, Staff will remove -1 hit and -1 dodge from their profile after posting the fight results.
- All wounded characters and their timers will be logged in the Wounded Log.
- You must notify Staff in Trade & Dice Updates when your character is healed to have their wounded penalty removed, and their dice stats returned to normal.
Please review the full Guidebook page on Wounded Rolls here!
In light of the new changes to the Fight System, we would also like to introduce a new team — Fight Club!
Fight Club will be composed of members who have proven their ability to understand and follow the rules of the fight system, as well as their ability to identify power-playing, godmoding, and other common issues that can occur during fights.
This team will work closely with Sr.Staff when concerns about rule-breaking are brought to our attention. The goal is to have extra eyes, and extra perspectives, when determining PP/GM and other potential loopholes. Fight Club members will also be expected to help teach and familiarize members with the fight system by offering spars with their characters.
- This is a helper role, not a Staff role.
- Fight Club will have regulated guidelines for its members to follow.
- Admins will start this out by extending an offer to those who have had a good amount of experience with Amaryllis’ fight system, and who we believe would be a good fit.
- In general, Fight Club will NOT be monitoring every fight on-site. In raids, wars, and other big threads, it will be expected for them to help monitor dice usage to make sure the Fatigue System is being followed.
Sr. Staff will continue be the ones to confirm, tally, and default fights. Sr.Staff also reserve the final say and make the final call on ALL fight-related decisions. Fight Club will be an important source of support and perspective, but hold no decision-making power.
Today is the last day to partake in the NPC Design Contest! Thank you to everyone for participating, and do not forget to claim your petals for the designs!
Take a look here if you haven't already!
— The Staff Team